The system is designed to be used with any game that needs advanced damage system. This includes RPG, FPS, MOBA, MMOs ... The spell system is built on top of the damage system so you can use either one or both if you want to. Spell casting system is also included!
- different spell type templates: projectile, lock-on projectile, direct spell, area of effect, spell following ground, link spell
- enhanced damage system with very flexible modifiers (buff and debuffs): increase/decrease of damage, healing, critical strike, critical strike chance ...
- modifiers also effect other properties of the actor: speed, casting speed, movement, is it in control ...
- working examples with unique effects: there are over 15 unique game-ready spells and modifiers implemented
- full support for networked game with prediction
- casting component with proper resource handling that makes it easy to also cast abilities
- built so it is easy to setup and prototype
- data based spell, ability casting and modifier description so you can load properties from cvs file