2 maps, 9 modular galleons (2 merged ones), Chinese vessel, Shipwreck, rocks, reef and foliage... Over 190 models
NEW Update (22.11.2023) Folding sails animation!
Updated (14.11.2021) Fixed rendering issue for engines 4.20 and higher
Updated (05.03.2020) improved foliage materials, fixed merged galleon 2 - redone and added new animations
Updated (18.12.2019) Improvements to the maps and functionality
Updated (13.08.2019) - Second merged galleon and better sails materials
Christmas update (19.12.2018) - 4 anchors!
Trailer (old!): https://youtu.be/fKvfiWkTRUY
Tutorial (quite old but still useful): https://youtu.be/oqG3benFk-0
Artist's page: https://sketchfab.com/ConradJustin/models
Features:
Scaled to Epic skeleton: Yes, tested with the "3rd person game" project
Collision: Yes, mostly custom, some rocks use generated collision.
Vertex Count: Medium, Optimized tessellation for water and terrain,
LODs: Several assets have LOD's (rocks, cannons, barrels, foliage, planks, boats, reef assets)
Number of Meshes: 192
Number of Materials: 123
Number of Textures: 208
Additional Notes: Sails use cloth simulation but for better optimization you can now use the sails that have pre-baked animations! Custom value of the depth pass (stencil number 253) removes the water from the interior of the ship - see the overview map as an example.
To enable the water removing go to the edit/project settings/Engine-Rendering/Postprocessing/Custom Depth-Stencil Pass and enable with stencil!