Pro Main Menu V2

Piontek - Apr 26, 2018

A fully remastered and intensely designed main menu with full gamepad support, control, audio, graphic and key binding settings, and much more.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

[Preview Video V2]

[Free Demo Build V2]

[PDF Documentation for V2]

[PDF Documentation for V2 (Printer Friendly)]

[Preview Video V1]

[Training Videos for V1]


Pro Main Menu V2 is a completely remastered asset created from scratch. You get a completely renovated Main Menu that includes the latest technical UI standards, such as automatic input recognition and layout adjustment, key rebinding, graphic settings, audio settings and credits, all operable with keyboard/mouse and gamepad. In addition to improved and much more customizable button assets, all UI elements can be optionally customized with a base color. New UI assets, performance-saving flipbook particle and foreground layer masks complete the remastered design.

Technical Details

Features

  • Fully functional widget system
  • Full gamepad support
  • New customizable button assets
  • Home Menu, Play Menu, Settings Menu, Patch Notes, Pause Menu & much more
  • Settings-save-system for controls, key bindings, graphic and audio settings
  • Complete key rebinding system (with demand function for overwriting)


Gamepad support: Yes

Number of Blueprint Classes: 21

Number of Widgets: 69

Number of Materials: 10

Number of Textures: 75


Fonts used (Open Font License): Barlow, Barlow Semi-Condensed, Barlow Condensed

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac


Additional Info:

  • Pro Main Menu V2 is only available in UE 4.19 and higher
  • Pro Main Menu V1 is only available in UE 4.18 and lower


Note: Before you purchase, please make sure that you have a good experience with blueprints and the engine in general. This asset can save a lot of time, but general basic knowledge is a prerequisite for implementation.