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Particle Text

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Emit particles (using Cascade) from user-defined text. Text can be specified directly on the emitter module, or customized in the class defaults and at runtime in blueprints via a special ParticleTextParamComponent.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Preview: youtu.be/3yomiM4JOEU


Emit CASCADE particles from user-defined text. Text can be specified directly on the emitter module, or customized in the class defaults and at runtime in Blueprints via a special ParticleTextParamComponent.

(Niagara not supported)


** NEW! NOW SUPPORTS ANDROID FOR 4.23 AND UP **

Technical Details

New Particle Emitter Module: UParticleModuleLocationText (Supported on GPU)

Parameters:

Text

Font

Scale

HorizontalAlignment

VerticalAlignment

MaskValue

CanvasSize

TexelDensity

HorizontalAnchor

VerticalAnchor

ShuffleParticlesOnNewText *(not supported on GPU)

ShuffleLocationType

ShuffleEasingFunc

ShuffleDurationMax

ShuffleDurationMin


New SceneComponent: UParticleTextParamComponent

Parameters:

Text

Font

Scale

Horizontal Alignment

Vertical Alignment

Mask Value

Canvas Size

Texel Density

Horizontal Anchor

Vertical Anchor


Network Replicated: No

Supported Development Platforms: win64/win32

Supported Target Build Platforms: win64/win32

Documentation: killerrefresh.com/Particle-Text-Plugin/

Tutorial Project: Download

Support Thread: here