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Mesh Clustering Placement

RomanSmirnov - 蓝图 - 2021/03/24

Mesh Clustering Placement tool allows automatically place meshes on the level according to specified rules. Meshes placement is executed by grouping meshes into clusters, so the result looks natural, as if done by hand.

  • 支持的平台
  • 支持的引擎版本
    4.24 - 4.27, 5.0 - 5.1
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Mesh Clustering Placement tool allows automatically place meshes or blueprints on the level according to specified rules. Meshes placement is executed by grouping meshes in clusters, so the result looks natural, as if done by hand.

The tool can greatly increase speed of your environment design and art workflows in editor, because it provides automatic way to populate rooms, buildings, outdoor spaces with props meshes.


Trailer: https://youtu.be/-pcYqNTGHz0

Tutorial: https://youtu.be/GeHfXTT2xrc

Documentation: https://docs.google.com/document/d/1GRbHgESwglUmrHyH68QpeBF856c4AfERBZaMVS65Gnw

技术细节

Features:

  • Procedurally place meshes grouped into clusters.
  • Blueprint Class actors can be placed instead of meshes.
  • Generate interiors in one click via complicated placement rules.
  • Tool can be used for shelf/locker/table stuffing.
  • Tool uses visible meshes as colliding obstacles during meshes placement, simple collisions isn't required.
  • Sort meshes by size and spawn large meshes first.
  • Floor\Ceiling\Wall snapping with random offsets.
  • Configurable plainness of surfaces treated as floor\ceiling\wall.
  • The meshes spawned by tool are Static Mesh Actors. The tool run neither in the realtime nor in the construction script, because it's Editor Utility Actor, so it doesn't exist on the level in the packed game.
  • Tool is created entirely in blueprints.


Number of Blueprints: 1

Dependencies: Mesh Clustering Placement tool requires built-in engine plugin Editor Scripting Utilities.

Support email: [email protected]