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Replicated Isometric Wall Fading & Sight-Based Advanced Object Detection System

AssetsAndCodes - Code Plugins - Mar 21, 2024

Makes walls isometrically invisible that obstructing characters' visibility within buildings. Provides dynamic object visibility and Line of Sight. Analyzes and identifies the floors and rooms of modular buildings and makes them processible.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
Discord | Documentation | To use this plugin, you don't need C++ knowledge.


NOW : REPLICATED!!! (MULTIPLAYER SUPPORT) (REPLICATION QUICK REVIEW VIDEO)


Please watch the Showcase Video for more details about the product.


30% OFF!!!


It's ready with a few simple steps:
  • Define a few desired modular building part dimensions to the system.
  • Add components to your building actors and characters.
  • Configure the system modes as you wish.
  • That's all!


Features :
  • Multi-Character/Building : Can be applied to multiple characters and multiple buildings simultaneously.
  • Easy Integration : Ready to use by adding to your building actor and character with just a few simple settings.
  • Building Part Visibility : Makes the walls that obstruct the visibility of characters within a building isometrically invisible. It does this in three distinct ways: by isometric hiding, isometric fading, or making all walls invisible.
  • Line of Sight : Delineates the character's field of vision. Objects within this area become visible, while those outside fades or becomes invisible based on specified values.
  • Sight Blocking & Advanced Object Detection : When sight blocking is activated, objects that obstruct the Line of Sight prevent characters from seeing hidden objects. There are two distinct modes for object detection: Location-based (Simple Detection) and Surface-based (Advanced Detection).
  • Dynamic Object Visibility: Dynamically reveals or conceals items and characters based on the characters' line of sight, utilizing custom fade values(Out Of Sight and Out Of Perception) for transitions between visibility.
  • Configuration with Generic Values : Executes all processes through a few generic values.
  • Blueprint or C++ : No C++ knowledge required for use. Can be used with Blueprint or C++.


Additionally :
  • In-Building Character and Item Management: Returns characters and items within a building on a building, floor, and room basis.
  • Room Mapping : Identifies and returns adjacent/neighbor rooms and enhances the processability of the structure.
  • Floor Focused Character Visibility : Characters become invisible when they move to an unfocused floor.
  • Hidden Object Visibility Options : Keep objects visible or hide them when there are no characters left in the room.
  • Floor Visibility Options : When there are no characters left in the building, making visible all floors or only the focused floor.


Includes replicated version of the 'Building Floor & Room Identifier Plugin' :
  • Easy Integration : Ready to use by adding it to your building actor and making a few simple settings.
  • Automatic Recognition and Analysis : Automatically recognizes and analyzes the floors and rooms of buildings.
  • Inter-Floor Transitions : Allows transitions between floors of the building.
  • Compatibility : Compatible with both Full walls and Cutaway walls, thus meeting different design and display needs.
  • Building Processability : Returns building's modular parts such as walls, windows, and stairs at both floor and room, makes buildings processable.
  • Custom Settings : The dimensions of the processing area and the building parts to be detected are defined customarily.
  • Flexible Application : Different settings can be applied to different buildings, allowing for various results at the same time.
  • Configuration with Generic Values : Executes all processes through a few generic values.
  • Includes External Product : 450+ Modular Building Parts For Blockout & Beyond

Technical Details

Number of Blueprints: 7 Single Player, 8 Multiplayer Examples Blueprints (Only BP and Created from C++)

Number of C++ Classes: 11 Main Classes & 9 Example Classes (Single Player & Multiplayer)

Network Replicated (Multiplayer Support): Yes

Supported Dev & Platforms: Win-64

Tags

WALL FADESIGHTISOMETRICCUTAWAYOBJECT DETECTIONMODULARWALLWALL HIDINGFLOORMODULAR BUILDINGROOMISOMETRIC VIEWIDENTIFIERLINE OF SIGHTREPLICATED