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Google Analytics Measurement Protocol

UNAmedia - Oct 4, 2021
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Google Analytics plugin for Unreal Engine, using a native cross-platform implementation of the Measurement Protocol (desktop and consoles supported).

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Easily log application and game events to Google Analytics, using a native cross-platform implementation. No third-party dependencies are required and it's compatible with any platform supported by Unreal Engine, including desktop and consoles.


Video Tutorial

Documentation and API


Discord server

Support forum


The plugin supports advanced features like automatic instrumentation, that automatically logs key events and user sessions without the need of any specific code. Simply enable and configure the plugin, and you'll start to receive key usage data of your game/application. The simple API then provides all you need to log custom events and detailed purchase transactions.


The plugin is also a provider for the standard In-Game Analytics system of Unreal Engine.


NOTE: This product is not made by, or affiliated with, Google Inc in any way.

Technical Details

Features:

  •  support for the Google Universal Analytics protocol version;
  • native cross-platform implementation (no third-party dependencies are required and it's compatible with any platform supported by Unreal Engine, including desktop and consoles);
  • optional automatic instrumentation (session tracking, loading of maps, networking errors, etc.);
  • automatic detection of system info (e.g. operating system, app version, etc.);
  • special methods/nodes to record:
  • Google Analytics specific events;
  • screen/map views;
  • detailed purchases;
  • enrich events with Custom Dimensions and Metrics.
  • compatible provider for the standard In-Game Analytics system, supporting the Analytics Blueprint Library plugin;
  • support for distinct Tracking IDs depending on the project Build Configuration;
  • all the features are available from both Blueprints and C++.

 

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: https://www.unamedia.com/ue4-google-analytics/api