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Frank's Fighting Game Motions - Part 1

tjpmsfbwayamwhbs - Animations - Mar 29, 2018
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Frank's Fighting Game Motion - Part1

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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*** caution***Please consider this part before purchasing.


  • There is no rotation animation in place
  • No Start or End animations from/to idle
  • There are no breaks in idle, two is a standard
  • No Look around aimoffsets
  • Root motion is not included in movement motion. Except for a few assets.
  • I am blocked from posting on the forum and asset QnA, so please send inquiries to my e-mail.
  • If you want to modify or add motion There is an extra charge of about $150 per motion.
  • Most RootMotion problems are related to development systems, so if it doesn't suit you, I recommend not buying it.

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This is Fighting Game Motions

23 attacks and 2 sequencer file is included.

Retargeting to UE5 Mannequin (Video)

Preview



<Update>

2018-04-01 : IK problem fixed


2018-04-07 : '22_Idle' animation Added





You can check the current production status here

Technical Details

Features: 22 Root motion , 21 In place


00_Frank_RageArt

01_Left_Right_Axe_Kick

02_Left_Right_to_Spinning_Hook_Kick

03_5_Hit_Combo

04_Ni_Rengeki_Sen

05_Feint_Kick_Combo

06_Left_Jab_to_Double_Low

07_Double_Thrust_Roundhouse

08_Double_Thrust_Low_Trick_Kick

09_Switch_Blade

10_Kishin_Rekko

11_High_Right_Roundhouse

12_Spinning_Flare_Kick

13_Median_Line_Destruction

14_Turning_Leg_Strike

15_Left_Roundhouse

16_Heat_Seeker

17_Front_Thrust_Kick

18_Double_Chamber_Punch

19_Mid_Left_Punch_to_High_Roundhouse_Kick

20_Mid_Left_Punch_to_Mid_Sidekick

21_Left_Sidekick_to_Stinger

22_Idle

+

21 in-place animations have been added. (clip__Inplace_)

and two Sequencers (Rage Art, Moves)





Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: (Yes)

Number of Characters: 1

Number of Animations: 22

Animation types (Root Motion, Inplace)

Supported Development Platforms: (All)

Supported Target Build Platforms: (All)