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Dragon.IK - Universal IK System

An All-in-One plugin tool for easily creating IK for animals and humans

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  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.


The plugin aims to provide IK to different types of animals such as

  • Quadrupeds : Wolves , horses etc
  • Bipeds : T-Rex , birds , humans etc
  • Spiders : Multi-legged creatures such as spiders and scorpions etc
  • Snakes : Snakes & Worms etc
  • A universal aim/look-at solver that works on any kind of creature or character!


DragonIK Showcase Video

Using DragonIK For VR full body avatar

[NEW FEATURE] DragonIK Physanim system to easily achieve physical animations!


Downloadable Demo Exe


Documentation [New Updated] :

https://dragonik.eternalmonke.com/


Latest tutorial videos :

Human IK tutorial playlist

Quadruped IK tutorial

Quadruped Aim Solving

Snake IK tutorial

Spider IK tutorial

Technical Details

Example projects :


* Main DragonIK Example Project

* DragonIK+VRE VR Full body IK Example Project


discord support channel : https://discord.gg/XdBWW2U

[Contact me if having doubts or questions]


[Note : New updates are only available in every last 3 engine versions.]


Features:

  •  Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
  • An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
  • One of the best VR focused tools to get high quality VR character IK solving with tons of examples and community support.
  • DragonIK Physanims, an advanced and unique feature to easily get high quality physical animations and hit reactions. An alternative to engine's in-built physical animation system.



Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)

Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Yes

Supported Development Platforms: PC ,Mac and Linux

Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.