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Blue Man Vehicle Physics

Blue man - Code Plugins - Jul 20, 2017
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Blue Man Vehicle Physics gives you everything to create stable and reliable vehicles.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.21, 4.25 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
Preview: youtu.be/pCvfnhQnrGo

Blue Man Vehicle Physics is an alternative to PhysX vehicles which come with Unreal Engine 4. Blue Man Vehicle Physics is completely written from scratch. Minimal Blueprint setup is required to run it. Blue Man Vehicle Physics gives you everything to create stable and reliable vehicles. Wheels can be added and removed at runtime without much work, vehicle's engine settings can be changed at runtime, everything is handled behind the scene.

Technical Details

Comparison video: youtu.be/GGQMbc1rAok


List of Features:

- Set of components to make reliable vehicles

- Wheels can be added and removed at runtime

- Vehicle's engine settings can be changed at runtime

- Minimal Blueprint setup is required

- All important things are done behind the scene in C++

Network Replicated: Yes

Intended Platforms: Windows

Platforms Tested: Windows

Documentation Included: YouTube tutorial playlist

Example Project: Download Here


Important/Additional Notes:

- Physics Substepping is required for the simulation to run properly

- Vehicle mesh shown in the videos is not included with the Plugin