The Sweep Component quickly generates a set of spline meshes to sweep any spline
The sweep component allows you to quickly generate spline meshes to sweep the given spline. Its not meant to be a complex system for special game logic, rather this is for when you just want to mesh a spline quickly and without effort. Just one node is required to call the sweep functionality, and it can run in construction script or at runtime. The mesh cleans itself on each run, so it's fine to call on tick as well, so long as your spline isn't too complex. This pack comes with a set of profiles to sweep, but you can add your own easily, they are just 1cm2 meshes with a number of subdivisions to increase smoothness during deformation.
How to use:
If you need complex logic, you'll need to build your splines the usual way, if you just want to get a spline mesh going asap, this plugin is for you.
Caveats:
Why is this a plugin you might wonder? This plugin does something you're not allowed to do in Blueprints, spawn components from within a component. This is blocked from standard Blueprints for safety, but its fine to do when set up correctly, as this plugin is.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64, Win32. Should work on Mac/Linux fine, but untested
Supported Target Build Platforms: Tested against Win64, should be fine on all platforms
Example Video: Overview Video
Support Link: Discord Support
Example Project: Drive Link