Tycoon is the ultimate track tool for Unreal Engine!
Allows you to snap and bend geometry. Perfect for buildling rollercoasters, race tracks, pipes and more!
Overview: http://cgtoolsmith.com/tycoon/
Trailer: https://www.youtube.com/watch?v=u6vct65VD5M
Features:
Deformation: You can bend and twist any custom mesh, in any direction.
Build: Build amazing tracks using the intuitive user interface.
Preset: Save and re-use parts of your track using fully editable preset files.
Assign custom meshes.
Add / Remove pieces to the track.
Convert track to default Unreal objects (Non-Tycoon actors) -> To allow the track to show up in shipping builds.
Code Modules:
TycoonTool / Editor
TycoonAnimation / Runtime
Number of Blueprints: 0
Number of C++ Classes: 11
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: N/A (Editor only tool)
Documentation: https://yvovonberg.github.io/TycoonUE4Docs/#/
Important/Additional Notes: Tycoon will make a default Unreal spline component, you can use this to animate and attach custom meshes to in your games / projects.
Support: https://tycoon.atlassian.net/servicedesk/customer/portals
Example project: https://github.com/yvovonBerg/TycoonExampleProject
DISCLAIMER 1: Environment assets shown in trailer and images above are not included with this plugin, Tycoon contains: two example tracks and the rollercoaster train.
DISCLAIMER II: To further optimize the track please use the 'Package track' feature, this will convert the track to a single static mesh to reduce drawcalls.