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Tycoon

CGToolsmith - Code Plugins - May 25, 2020
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3.33 out of 5 stars(3 ratings)
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Tycoon is the ultimate track tool for Unreal Engine!

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Tycoon is the ultimate track tool for Unreal Engine!


Allows you to snap and bend geometry. Perfect for buildling rollercoasters, race tracks, pipes and more!


Overview: http://cgtoolsmith.com/tycoon/

Trailer: https://www.youtube.com/watch?v=u6vct65VD5M


Technical Details

Features:


 Deformation: You can bend and twist any custom mesh, in any direction.

 Build: Build amazing tracks using the intuitive user interface.

 Preset: Save and re-use parts of your track using fully editable preset files.

 Assign custom meshes.

 Add / Remove pieces to the track.

 Convert track to default Unreal objects (Non-Tycoon actors) -> To allow the track to show up in shipping builds.



Code Modules:


TycoonTool / Editor

TycoonAnimation / Runtime


Number of Blueprints: 0

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: N/A (Editor only tool)

Documentation: https://yvovonberg.github.io/TycoonUE4Docs/#/

Important/Additional Notes: Tycoon will make a default Unreal spline component, you can use this to animate and attach custom meshes to in your games / projects.

Support: https://tycoon.atlassian.net/servicedesk/customer/portals


Example project: https://github.com/yvovonBerg/TycoonExampleProject


DISCLAIMER 1: Environment assets shown in trailer and images above are not included with this plugin, Tycoon contains: two example tracks and the rollercoaster train.


DISCLAIMER II: To further optimize the track please use the 'Package track' feature, this will convert the track to a single static mesh to reduce drawcalls.