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DMXWORLD Stage Special Effects Kit

FuLiStudio - Blueprints - Aug 11, 2023

42 products of 11 types. These products are mainly used for DMX-controlled stage effects and lighting.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

First of all, the project can be run independently without relying on third-party plug-ins or software. If you want to use third-party software for control, I adapted grandMA2 3.1.2.5 for this purpose. Consumers need to find and install the grandMA2 3.1.2.5 software and configure the corresponding MA light library themselves. In the video tutorial list I will have several videos on how to configure your computer so that you can use the MA console to control DMX assets in your UE. (Recording)

Video Showcase

Video Tutorials

WeChat official account:DMXWORLD

The main purpose of this project is to show 42 assets of 11 types that I have made. Secondly, I demonstrate how to use DMX plug-in in the form of blueprints and make blueprints that can be controlled by DMX signals.

I hope that through this project I can let more people know how to make DMX assets, and also hope that my assets can help those artists who want to build virtual stage performances in UE5.


  A total of 11 types of assets: 

  • 2 laser lights
  • 3 stage spray machines
  • 4 air columns
  • 2 smog machines
  • 4 snow machines
  • 2 water mist machines
  • 16 fireworks
  • 5 fountain
  • 1 colored smoke
  • 2 colored ribbon machines
  • 1 bubble machine


In any DMX project if you want to control blueprint assets from the built-in console there are two requirements

  1. The output port in the DMX plug-in must have at least one element, and the universe range in the detailed parameters of the element must include the universe you are using (UE5.2 as an example). Edit=>project settings=>plugins=>DMX=>Communication Settings=>out ports out ports has an element
  2. Fixture Attributes in the DMX plugin should have the types of all the channel names in the DMX blueprint you are using (UE5.2 as an example) Edit=>project settings=>plugins=>DMX=>Fixture Settings=>Fixture Attributes

For example: Dimmer\Shutter\Pan\Tilt\NumBeam\Red\Green\

Technical Details

Features:

  • Realistic quality
  • 11 types of products
  • Different kinds of art effects
  • Made entirely with blueprints
  • Some static meshes use Nanite, and the scene uses Lumen

Number of Blueprints: 55

Number of DMX Library: 2

Number of Niagara Emitter: 10

Number of Niagara System: 44

Number of Map: 12

Number of Static Mesh: 27

Number of Material: 40

Number of Material Instance: 76

Number of Material Function : 1

Number of Texture: 181

Input: Keyboard, Mouse

Network Replicated: (Yes/No)

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: Video Tutorials

Important/Additional Notes:

  1. Enable all plug-ins whose names contain DMX in the plug-in: DMXFixtures, DMXEngine, DMXDisplayCluster, RemoteControlProtocolDMX, DMXProtocol, DMXPixelMapping, DMXControlConsole
  2. If you want to ensure that the 3D text in the map is displayed properly, you need to open the Text3D plugin