ArchVis VR

Vahid -
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A set of tools for Unreal Engine 4 that anyone can use in ArchVis projects to add support for Virtual Reality specially HTC VIVE & Oculus VR.

  • Supported Platforms
  • Supported Engine Versions
    4.15-4.18

Description


Videos:

Old Preview: youtu.be/s1Q0-GXoA4M

New Preview : youtu.be/cUfHALdndF4

Tutorial 1 : youtu.be/TT97ytF_Pi4

Tutorial 2 : youtu.be/YulQHcaae3s

Last Updates : 12/19/2017

This project is fully built in Blueprint and you don’t need C++ or any additional plugin, you can easily switch to new UE4 versions.

Hotfix : 1/15/2018


Four types of options are available and you can choose one or more of them on an object.

Unlimited number of options you can add.

Add VR support to your existing project without changes.

Pickup object and design in VR.

3D and fully interactive options.

Link objects together to share options and you can open menus on each of them

Opening/Closing doors.

Capturing screenshot in VR.

Teleport or walk in level with Live Map to show player location

Light Switch: You can turn On/Off lights in your level + You can manage static meshes for that light like Bulbs, brightness on bulbs and etc.

Teleporter Option : You can add some interested points in your level to show in Live Map and users can use to teleport, such as Kitchen, Bathrooms, Bedrooms, Other Floors and etc.

Commentary Option : You can add any note/tutorial in your project easily and player can Open/Close them easily.


New Updates:

Change UI freely for each object and each Option Types.

Live Map to show user location and teleport to other locations.

Play sound after select an option.

Replace default hands with Highpoly Human hands.

Fixing some little bugs.

Technical Details


you can add all options in level or you can use existing blueprint and create a child from them to adding options.

Three main blueprint for actors and meshes in level.

Four types of options (Color, Pattern, Decal, Mesh) available now.

Three types of door available now.

Live map from plan.

Capture screenshot with in game camera.

Commented blueprints.

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