12 de noviembre de 2019
Epic Games and Quixel join forces to empower creators
Founded in 2011 by Teddy Bergsman and Waqar Azim, Quixel is headquartered in Sweden, and over 100 employees across six countries worldwide are joining the Epic Games team. Quixel’s products include Megascans, an extensive library of 2D and 3D photogrammetry assets, supported by companion applications Bridge and Mixer.
Around the world, leading game developers, filmmakers, and visualization specialists use Quixel Megascans assets to craft blockbuster games (Metro Exodus, Destiny 2, Battlefield V), animated entertainment (The Jungle Book, Black Panther, The Lion King, Pacific Rim: Uprising), and lifelike scenes through high-quality content and access to a vast array of tools.
“Building photorealistic 3D content is an expensive endeavor in game development and film production. By coming together with Quixel to make Megascans free for all use in Unreal Engine, this level of artistry is now available to everyone from triple-A studios to indies,” said Epic Games Founder and CEO Tim Sweeney.
“Our mission at Quixel has always been to make the world more accessible for everyone through ultra-high resolution scanning. As part of Epic Games, we’re now able to accelerate this vision as we grow the Megascans library, speed up the development of Bridge and Mixer, and improve integrations with all major 3D software and renderers,” said Quixel Co-founder Teddy Bergsman.
As part of making the Quixel Megascans library of more than 10,000 assets free for all use with Unreal Engine, ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, as well as assets from the popular Iceland collection used in the “Rebirth” cinematic short. Additional asset packs will be made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe.
Shown earlier this year at GDC 2019’s State of Unreal, Quixel revealed the Rebirth short film, created using Megascans and Unreal Engine 4, to demonstrate how a small team can create photorealistic visuals in real time.
Since then, the Rebirth assets have been brought over into a virtual production demonstration to show in-camera VFX using Unreal Engine and LED wall displays in filmmaking, shown below in our behind-the-scenes video. These new technologies and techniques signal a transformation to the creative process, effectively taking the post out of post-production. Check out Quixel's blog post and learn more about using Unreal Engine for in-camera VFX.