Quixel demonstrates stunning photorealism using Unreal Engine and Megascans at GDC
The result is “Rebirth,” a 1:45 real-time cinematic set in a futuristic alien landscape. Megascans provided standardized content from the get-go, which simplified production by eliminating the need to build assets from scratch. The high fidelity of the physically-based scans delivers results that are remarkably photorealistic.
Quixel brought together artists from games, VFX and architectural visualization to prove how Unreal Engine enables multiple industries to converge when leveraging a real-time pipeline. Partners such as Beauty & the Bit, SideFX and Ember Lab worked together with Quixel to bring this project to life.
With UE 4.21 at the heart of the real-time pipeline, Quixel’s artists were able to iterate on the go, eliminating the need for previsualization or post-production. The team also built a physical camera rig that was able to capture movements in-engine using virtual reality, adding an enhanced dimension of realism to the short. All post-processing and color grading was completed directly within Unreal.
“Our goal at Quixel is to democratize high-end 3D assets so that everyone can create captivating photorealistic content and experiences. With advancements in real-time rendering technology powered by Unreal, we set out to see if we could leverage Unreal and Megascans to create a cinematic with inherent photorealism in real-time, rivaling the results from traditional offline rendering,” said Teddy Bergsman, CEO, Quixel.