Download the complete sample project to learn, explore, and use in your own live event lighting and effects design. It’s yours to use however you want, and it’s completely free.
With the DMX plugin, you can design your show using an external lighting console, such as the GrandMA2 Light used to program this sample. This programming can then be recorded to a Sequencer track, enabling you to replay it autonomously, with the console disconnected. You can experience the show from the FOH (front of house location) perspective, or using the provided sequence of animated camera shots. For convenience, we’ve included the Sequencer DMX track recording with the sample, as well as the accompanying show file.
To provide an example of how Unreal Engine can be used as an intricate part of the production workflow that goes beyond simply previs, the project also demonstrates the ability to drive additional virtual creative elements using DMX.
Beyond what’s explored in the sample, Unreal Engine’s support for OSC and its REST API offer further integration possibilities for even more advanced show design and control.