Broadcast & Live Events

Create show-stopping magic live in real time.

From sports broadcasts to music concerts, Unreal Engine gives you the power to blend live action seamlessly with CG, helping you bring jaw-dropping “did they just do that?” moments to broadcast and live events.
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The latest news for broadcast & live events

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June 26, 2026

June’s Epic learning content: MetaHumans, Mesh Terrain, and more

This month’s free learning content includes a UE template for live broadcast workflows, a tutorial that explains how to create cinematic dialogue scenes using just your phone, tips on mesh-based terrain creation, and much more.
Learning
News card
June 23, 2026

Unreal Engine 5.8 is now available

Build bigger, better, more differentiated worlds in less time; easily populate them with high-fidelity animated characters and custom vegetation; and light and render them at the speed and quality your audiences demand.
News

Features for broadcast & live events

With photorealistic real-time rendering, built-in real-time compositing, eye-opening effects, state-of-the-art LED stage and volume support, robust DMX integration, and so much more, UE5 is ready and raring to go for prime time. And with access to the complete source code, an extensive C++ API, and Blueprint visual scripting, there's no limit to where you can take it.
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High-fidelity rendering and effects

Go from mundane to mind-blowing with Unreal Engine’s photorealistic ray tracing; advanced particle effects; and true-to-life physics—all in real time. Then, seamlessly integrate live-action elements with the built-in compositor and add a touch of AR or MR wizardry to take audiences where they’ve never been before.
Real-time ray tracing
Niagara VFX
Physics
Composure
AR/MR support
Fox NFL Sunday behind the scenes screenshot

On-set virtual production

With UE5’s extensive virtual production toolset, you can work with LED walls and volumes to put your presenters, performers, and audiences into any kind of environment; stream animation data onto digital characters or effects from external sources like mocap; and control it all from your iPad. And that’s just for starters.
nDisplay multi-display rendering
In-camera VFX
Live Link
Unreal Stage App
Media Plate
Switchboard

Support for industry-standard formats and protocols

Easily design and control lighting and effects with the DMX plugin; work with leading media formats like HAP, Apple ProRes, and Avid DNxHD; ensure color consistency across projects with support for OpenColorIO; and quickly iterate on networked audio data with the OSC plugin.  As much as possible, it’s plug and play.
DMX
Professional media I/O
OpenColorIO (OCIO)
Open Sound Control (OSC)
Bastille Innerverse screenshot
Broadcast and Live Events success stories background image

Broadcast & live event success stories

Powering the E1 raceboat championship broadcast with UE5

Discover how real-time digital twins and immersive AR experiences are finding a new generation of fans.
Badass Studios

Slashing rendering times for WWE’s Clash in Paris

Find out how UE5 helped one team to render out 400 deliverables in just two weeks.
WWE TV Production
Black and white stage shot of ‘La Haine: Jusqu’ici rien n’a changé’.

Bringing the urban Paris of La Haine to the stage with UE5

Explore how a complex and resonant immersive theater experience recreated an iconic aesthetic.
Silent Partners Studio
Real-time graphics on the screen at Sphere.

Redefining live concerts with real-time visuals at Sphere

Read how immersive visuals were able to follow Phish’s virtuoso musical improv in real time.
Moment Factory
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Let’s get started.

Ready to make some magic? We’ve got onboarding, tutorials, samples, documentation, and more to get you up to speed. 

Tutorials & talks

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Motion Design in Unreal Engine |
Tips & Tricks

This ten-part series of short videos is a great introduction to the Motion Design toolset introduced in UE 5.6.
State of Virtual Production

State of Virtual Production |
Unreal Fest Chicago 2026

Catch up on what’s coming up next for visualization, live compositing, ICVFX, post-production, and more.

VFX and Stage Design in Fortnite |
Unreal Fest Chicago 2026

Join Magnopus for a technical deep dive into the creation of two environments within the Daft Punk Experience.
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Documentation

Whether you're an artist, a TD, or a programmer, our comprehensive documentation has you covered.

Unreal Engine for New Users
Unreal Engine for Maya Users
Creating Visual Effects
Motion Design
Working with Media
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Field guide

These comprehensive PDFs reveal how Unreal Engine is changing your industry.

The Broadcast and Live Events Field Guide

Dive into over 80 pages of industry insights to learn how real-time technology is wowing audiences.

Sample projects

Samples are pre-built projects designed to help you quickly learn and get working in Unreal Engine without needing to start from scratch. Download, play, deconstruct, and make them your own.
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Sports Broadcast: Motion Design Sample

This soccer-themed package includes over 40 examples designed to showcase UE5’s powerful Motion Design toolset.

DMX Previs Sample

This sample showcases a fully animated digital light show featuring Uneal Engine’s DMX plugin, proxy fixtures, and effects.

Virtual Studio

This sample shows an integration of professional trackerless camera feeds into an Unreal Engine virtual set using the AJA plugin.
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Licensing

We’ve streamlined our license terms to make your choices clearer. Need something designed just for you? Work with us to create a custom license. Visit our FAQ or reach out to the community if you have any questions.

Under $1 million USD in revenue?

Free

  • Game developers (royalties apply after $1 million USD gross product revenue)

  • Individuals and small businesses (with less than $1 million USD in annual gross revenue)

  • For educators and schools (no revenue limits)

  • Access to the source code
  • All platforms & features
  • Forums and documentation on the Epic Developer Community
Download nowView FAQLicensing Terms

Over $1 million USD in revenue?

Royalty-based

If you're creating a game or application that relies on engine code at runtime and will be licensed to third party end users, you'll pay royalties and won't be required to purchase seats.

Seat-based

If you're using Unreal Engine for commercial purposes, have generated more than $1 million in the past 12 months, and are not creating a game or application that relies on engine code at runtime and will be licensed to third party end users, then a seat license fee is required.

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Unreal Engine is just the beginning.

Discover our collection of creative tools, content, services, and resources designed to help you turn ideas into reality.

MetaHuman

Customize and animate highly realistic digital human characters for use in your Unreal Engine projects.
Take a look

Unreal Editor for Fortnite

Create playable experiences using UE5 tools, then publish them to Fortnite for millions to explore.
Check it out

RealityScan

Produce high-fidelity 3D models from laser scans and photos that you can use in your real-time scenes.
See what's possible

Twinmotion

Get the whole team involved in planning your production with this fast, easy, 3D visualization toolset.
Find out more

The Fab marketplace

Access a huge library of free and purchasable digital assets—models, materials, VFX, and much more.
Browse now

Quixel Megascans

Browse the world’s largest library of AAA, cinema-quality assets based on real-world scan data.
Explore now

Looking to use the Unreal Engine logo in your project? Access our brand guidelines and logos here.

Need help?

Connect with creators across industries and around the globe. Share everything from shortcuts to snippets to secret shader tricks. When you use Unreal Engine, you’re never alone—our community of hundreds of thousands of developers is here to support you.

Dev Community Forums

Ask and answer questions; show off your work and get inspiration from others.

Unreal Source

Come hang out with us and our developer community on Discord.