Reactive sponsorship placement with augmented reality
Badass uses AR in projects first and foremost as a means to provide visibility to sponsors in an environmentally friendly way.
“We’re trying to be a sustainable series, so we don’t want to be floating huge, inflatable bits of advertising on the water,” says Laurence Boyd, Chief Content and Product Officer at E1.
Using AR, the team can avoid large physical advertisements in favor of digital branding integrated directly into the broadcast.
That also enables them to get creative in ways that would not be possible in the real world—using AR to place logos on buildings or dynamic objects in the race scene, for example.
It’s another area where the flexibility of a real-time engine comes into its own—the team can dynamically move the logos around the track, relocating ads mid-event for maximum visibility.
The digital twin lends itself to many other use cases beyond the AR layer and broadcast. At the event, the same digital twin is loaded onto on-site simulators with added game mechanics that enable fans to race in the E1 Championship against each other in multiplayer mode.
Using the live telemetry data that’s fed into Unreal Engine via sensors on the boats, the players in the simulators can even race against the pilots competing on the water, live as the real event is unfolding.
“It’s such an incredibly cool experience to be taking part virtually in the race,” says Boyd. “You see the smile on people’s faces when they can compete with the athletes.”
The fidelity of the digital twin is so high that the team is now working on implementing genuine physics to enable the real powerboat pilots to use these simulators to train and hone their skills.
To Fortnite and beyond
Fusing sustainability, technology, and creativity, E1 is part of a new wave of sports squarely targeted at younger audiences.
The decision to marry the excitement of high-speed powerboat racing with immersive technology is a clever one, evidently designed to appeal to these youthful tech-savvy fans.
Unreal Engine has been pivotal in delivering on this strategy.
“Unreal Engine has been very good for us,” says Lokhorst. “We’ve been able to create things at great speed and exceptional accuracy. We want people to experience a race in various ways, from broadcasts to live gaming—and then as a proper game on the marketplace.”
As well as preparing to evolve the E1 experience into a fully fledged video game, Badass has started to integrate E1 content into Fortnite, enabling players to pilot E1 RaceBirds around Fortnite islands.
From broadcast graphics and AR to simulators and games, it’s clear Badass Studios is getting a lot of bang for its buck out of its digital twin.
With Unreal Engine powering its immersive sports experiences, the studio is leading the charge into an exciting future where fans don’t just watch sports spectacles—they take part.