Unreal Dev Days 2018

Speed up your game development pipeline with Unreal Engine! Join us for a day of sessions on best practices, new features, and more.

Overcoming Common Early Challenges in Unreal Engine

This practical discussion led by Senior Dev Rel Tech Artist Zak Parrish presents an overview of common issues that arise during a studio’s first six months on a UE4 project, focusing on solutions.


What’s New for Animation in UE4 | Dev Days 2018 | Unreal Engine

This talk provides an overview of the latest animation tools in UE4. Topics include the Live Link and Control Rig plugins, and the Animation Retargeting feature.


Adjusting Your Content to Perform on Target Hardware

In this session, we compare different methods for asset reduction such as polygon reduction, LODs, merging actors, and resizing textures to see which optimizations are effective in improving performance in which scenarios. We also discuss how to make your game load faster and hitch less through profiling and optimizing asset loading and garbage collection.


Introduction to Niagara | Dev Days 2018 | Unreal Engine

In this Q&A-based session, we delivered an overview of Niagara, our new VFX simulation tool, and the philosophy behind our new VFX paradigms. We talked about the Niagara feature roadmap and our new suite of content examples, and discussed the tool and its uses.


Making the Most of Animation Blueprints | Dev Days 2018 | Unreal Engine

This talk covers Fortnite’s use of animation Blueprints including the use of Blueprints for gluing together character parts after retargeting, dynamic solutions for low LODs, and faking dynamics in higher LODs with procedural animation techniques.