March 11, 2026

Top tips on using Substrate materials for automotive visualization

We asked three experts in automotive visualization for their top tips on achieving realistic results with Substrate, Unreal Engine’s powerful material authoring system. Find out what they had to say.
November 12, 2025

Unreal Engine 5.7 is now available

The latest release empowers you to build and render expansive, lifelike worlds filled with rich, beautiful details in real time. Plus, we’re bringing even more workflows right to the Unreal Editor, not to mention a little help from our AI Assistant. Check out the details.
August 13, 2025

Updated Stack-O-Bot for Unreal Engine 5.6—available now

Check out tons of new features in the completely updated Stack-O-Bot sample game. Whether you’re learning UE for the first time or looking for a solid foundation to build your own project, Stack-O-Bot is a great way to accelerate your game development journey. 
June 18, 2025

Entrol revolutionizes flight simulation with LED wall solution

In flight simulators, realism, and immersion play a key role in effective training. Entrol brings both to the next level with the first interchangeable LED panel system designed especially for flight simulators, with visuals powered by Unreal Engine.
June 11, 2025

Updated game templates for Unreal Engine 5.6—available now

We’ve slashed template sizes to speed up downloads and pack in more features. Plus, meet Variants, a new way to tailor templates for your specific gameplay style, whether it’s a side-scrolling platformer, open-world racer, or top-down strategy game.
June 3, 2025

Unreal Engine 5.6 is now available

Build bigger open worlds and create animations and MetaHumans faster with Unreal Engine 5.6.
June 3, 2025

All the big news and announcements from the State of Unreal 2025

A stunning tech demo with CD PROJEKT RED, the latest on Unreal Engine 5.6, AI creator tools and exciting new IP coming to UEFN…there were tons of big announcements at this year’s State of Unreal. Get the skinny here.
May 12, 2025

Introducing the new 2.5D Game Course

The 2.5D Game Course is a training module that guides you through building a game in Unreal Engine 5 using 2D assets and industry-backed community plugins. 
April 24, 2025

Live-action studio switches to all-CG for sci-fi film Babiru

While developing an ambitious sci-fi film about a megalopolis of robots, Second Tomorrow Studios realized that Unreal Engine was just the ticket. Find out how they worked with artists around the world to create the proof of concept for Babiru.
March 25, 2025

Unreal Engine’s improved royalty reporting system

There’s a new and improved Unreal Engine royalty reporting system on the Developer Portal, making it easier than ever to report revenue and calculate royalties.
February 11, 2025

GungHo Online Entertainment America switches to Unreal Engine for future projects

GungHo Online Entertainment America, a subsidiary of the Japanese developer known for action-puzzle franchise Puzzle & Dragons, has moved its game development pipeline to Unreal Engine. Find out what drove it to make the switch.
January 31, 2025

Bringing Unreal Engine on macOS up to feature parity with Windows—progress report

Today, we’re excited to share a comprehensive update on the state of Unreal Engine running on macOS devices. Our goal is to achieve feature parity with Windows and provide a cohesive experience for users across all platforms. Find out how we’re doing.
November 12, 2024

Unreal Engine 5.5 is now available

This release brings major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets—and much, much more.
October 22, 2024

Fab, Epic’s new unified content marketplace, launches today!

Today, Epic launches Fab, a one-stop destination where you can discover, buy, sell, and share digital assets. This new marketplace supports all types of creators with content for use across Unreal Engine, Unity 3D, UEFN and other digital content creation tools.
September 17, 2024

Fab content marketplace launches in October; publishing portal opens today

We’re excited to share that Fab will launch in mid-October. Fab will be a one-stop destination where you can discover, buy, sell, and share assets.
April 25, 2024

Take a deep dive into Nanite GPU-driven materials

Learn about the GPU-driven material pipeline’s core components and how they fit into Nanite’s overall design in this GDC 2024 presentation.
April 23, 2024

Unreal Engine 5.4 is now available

This release is packed with new features and improvements that will benefit game developers and creators across industries, including the toolsets we’ve been using internally to build and ship Fortnite Chapter 5, Rocket Racing, Fortnite Festival, and LEGO Fortnite.
March 15, 2024

Bringing Verse Transactional Memory Semantics to C++

From Fortnite version 28.10, some of our servers are compiled with a new compiler that gives C++ transactional memory semantics compatible with Verse. Find out how the compiler and its runtime work and how this will impact the Verse ecosystem.
December 6, 2023

Create more realistic animation in less time with Pose Driver Connect

Your ankle bone’s connected to your knee bone—but is your scapula connected to your clavicle? If not, you might be interested in our new toolset that means you can author secondary animation in Maya and recreate it one-for-one in Unreal Engine.
November 22, 2023

Unreal Engine 5.3 brings new potential for media and entertainment projects

Building on innovations made in the earlier releases, the recent release of Unreal Engine 5.3 sees further advances to the virtual production toolset—as well as refinements to the broader feature sets—and prepares for the next generation of ICVFX stages.
September 6, 2023

Unreal Engine 5.3 is now available!

This release brings numerous wide-ranging improvements, together with some exciting new Experimental features, as we continue to expand UE5’s functionality and potential for game developers and creators across industries. Find out what’s new. 
June 13, 2023

White paper: Reducing Fortnite’s power consumption

Learn how we cut energy costs for players by reducing Fortnite’s energy consumption, and get tips, recommendations, and code examples that you can use to bring these energy savings to your own game.