August 7, 2018

Experience Unreal Innovation


Curious about how our diverse user base is using Unreal Engine to blaze innovative new trails across games, product design, architectural visualization, automotive, engineering, and media & entertainment?

We’ll be featuring a mix of in-house and Enterprise customer speakers at Booth 1401 throughout the expo event.
 

Theater Talks from Epic:


Automotive Commercial Previz parts 1 and 2
Iteration and the ability to experience design are critical to the modern creative environment. See how Unreal Engine and Unreal Studio can dramatically accelerate design workflows to pre-visualize a stunning real-time automotive commercial. Unreal Studio drastically reduces iteration time through efficient transfer of CAD and 3ds Max data into Unreal Engine.

Presenters: Craig Barr / Chris Murray
Day & Time:  Tuesday at 10:00 am, 1:30 pm & 3:00 pm
                         Wednesday at 10:00 am & 4:00 pm
                         Thursday at 11:30 am & 3:00 pm

Automotive Commercial Previz part 3 and 4
Iteration and the ability to experience design are critical to the modern creative environment. See how Unreal Engine and Unreal Studio can dramatically accelerate design workflows to pre-visualize a stunning real-time automotive commercial. Unreal Studio drastically reduces iteration time through efficient transfer of CAD and 3ds Max data into Unreal Engine.

Presenters: Craig Barr / Chris Murray
Day & Time:  Tuesday at 12:00 pm & 2:00 pm
                         Wednesday at 3:00 pm
                         Thursday at 12:30 pm

Connecting MotionBuilder to Unreal with Live Link
Learn how the new MotionBuilder Live Link plugin can be used to enable powerful, real-time Motion Capture in Unreal Engine.

Presenter: David Hibbitts
Day & Time: Tuesday at 4:00 pm & Thursday at 11:00 am

Unreal + Shotgun: Real-Time Production Pipelines
Take a tour of the new Unreal/Shotgun integration features available in 4.20, which enable deeper and richer pipeline development capabilities, with an eye toward maximizing production efficiency in real-time workflows.

Presenter: Ryan Mayeda
Day & Time: Tuesday at 5:00 pm &  Thursday at 10:00 am and 1:30 pm

Automated Optimization
See how you can utilize in-editor tools to improve performance and visual quality while also improving your overall workflow. Learn how you can leverage Proxy LODs and the HLOD system along with mesh instancing to allow nearly unlimited detail and scale for your Unreal Engine 4 scenes.

Presenter: Tom Shannon
Day & Time: Wednesday at 5:00 pm

Driving Variables and Blueprints from within Sequencer
Are you ready to explore different ways to interact with your creative content? This talk will focus on triggering Variables and Blueprints from within Sequencer to change variables within a scene.

Presenter: Luis Cataldi
Day & Time: Tuesday and Wednesday at 11:00 am


Theater Talks from Customers


Monsters, Mascots & The Future of Animation
This talk will explain the evolution of Mill Mascot, a system that uses UE4 for virtual puppeteering in real-time, and how it enables us to create final-pixel content straight out of the engine.  As the industry shifts in the way we create, view and interact with virtual characters, systems like this will be the future of animated content.

Presenter: Joji Tsuruga, Head of Creative Technology at The Mill
Day & Time: Tuesday, Wednesday, and Thursday at 10:30 am


HALON, Unreal and the next generation of storytelling
HALON Founder and President, Daniel Gregoire, will be giving a short trip through the evolution of technology in storytelling and show how easy access to real-time technology is the next major leap.

Presenter: Daniel Gregoire, President and Director of HALON
Day & Time: Tuesday & Wednesday at 4:30 pm


Creating 3D Virtual Driving Environments for Simulation
Ashley Micks shares her experience with testing autonomous driving in the real world and how 3D Virtual Environments enable testing of many scenarios reducing the amount of actual road testing.

Presenter: Ashley Micks, Technical Specialist at Ford Immersive Vehicle Environment 
Day & Time: Thursday at 2:00 pm


Evolving Realities:  Advancing Virtual Production with AR & VR
Examining modern virtual production techniques as the toolset becomes increasingly accessible and useful for a widening range of productions

Presenter: Addison Bath, Global Head of R&D at The Third Floor
Day & Time: Tuesday at 11:30 am & 3:30 pm, Wednesday at 12:00 pm


Taking The Weather Channel into the Mixed Reality Future
Join The Future Group for a behind-the-scenes look at how they helped an EF5 tornado destroy The Weather Channel studio during a LIVE broadcast.

Presenters: Lawrence Jones, EVP of The Americas / ECD & Justin LaBroad, Senior Software Engineer at The Future Group
Day & Time: Tuesday, Wednesday,  and Thursday at 2:30 pm


How VR is Revolutionizing Location-based Entertainment
BackLight developed a unique project, Eclipse, that is part of a major trend today, LBVR (location-based VR). This talk will discuss how the LBVR market is evolving and how content like Eclipse plays a role in this movement.

Presenter: Frédéric Lecompte, Co-founder of Backlight
Date & Time: Tuesday, Wednesday,  and Thursday at 1:00 pm


Unreal Collaborative Design: Crowdsourcing 3D Assets for Immersive Experiences
Brian Frager & David Witters of Technicolor discuss their upcoming HP Mars Home Planet VR experience and the challenges they faced populating a large environment with a variety of crowdsourced CAD data.

Presenters: Brian Frager, VR/AR Experience Producer & David Witters, VFX Supervisor, at Technicolor
Day & Time: Tuesday, Wednesday,  and Thursday at 12:30


Creating ILMxLAB's Location-Based VR Experiences in UE4
Focusing on the award-winning experiences Star Wars: Secrets of the Empire and CARNE y ARENA, Director of Immersive Content Mohen Leo will discuss ILMxLAB's creative approach to designing location-based virtual reality experiences in Unreal Engine.

Presenter: Mohen Leo, Director of Content and Platform Strategy at ILMxLab
Day & Time: Wednesday at 11:30 am


Interview with Kevin Baillie, Atomic Fiction
Join Kevin Baillie, co-founder and VFX supervisor of Atomic Fiction, in an interview where he shares how Unreal Engine helped deliver the vision of Robert Zemeckis for the upcoming movie: Welcome to Marwen.

Presenter: Kevin Baillie, Co-founder and VFX Supervisor at Atomic Fiction
Day & Time: Wednesday at 2:00 pm


Cybernetics & Architecture
Helmut Kinzler of Zaha Hadid Architects explores the progress and the evolution of Virtual Architecture.

Presenter: Helmut Kinzler, Senior Associate at Zaha Hadid
Day & Time: Wednesday at 1:30 pm & Thursday at 12:00 pm