Join us at virtual SIGGRAPH 2021!

UPDATE: Virtual SIGGRAPH 2021 has now concluded.

SIGGRAPH 2021 is around the corner, and we’re excited to be taking part! We’ll have on-demand presentations on the Unreal Fellowship and what’s coming in Unreal Engine 4.27, plus we’ll have a live Birds of a Feather discussion on building the open Metaverse. We’re also taking part in two great sessions with AWS where we’ll look at how the cloud is influencing content creation today, as well as participating in a number of courses. Join us August 9-13!
 

Sessions

Required registration: Basic or higher

Taking a Look at the Unreal Fellowship for Virtual Production

On demand

Curious about learning virtual production techniques with Unreal Engine? Join Brian Pohl, Technical Program Manager and academic dean of the Unreal Fellowship, as he walks you through the vision and goals of the program. 

You'll learn why the Fellowship was created, find out about its unique approach towards Unreal Engine education, get a breakdown of the program's curriculum and an average academic week, and see examples of students' work. You also hear from individuals who've gone through the program themselves; for some of them, it has forever altered their career paths. What can it do for you?

Image courtesy of James Spillman

Unreal Engine 4.27—The Next Step in Virtual Production

On demand

With the upcoming release of Unreal Engine 4.27, virtual production and in-camera VFX take a huge leap forward. A raft of new features to improve ease-of-use, efficiency, and quality mean that these game-changing filmmaking techniques are now more accessible and practical than ever.

Join Product Management Director Jordan Thistlewood to find out more about how this release will unlock new potential for the creation of both live-action and animated content.

Building the Open Metaverse—Birds of a Feather

Tuesday, 10 August, 10 AM - 12 PM PDT

The 3D engine of today may be the web browser of tomorrow. The Metaverse will be an open immersive network for gaming, social, and enterprise collaboration, enabled by the advancement of a breadth of graphics technology, including game engines, AR wearables, real-world scans, and VR. 

The Metaverse is still finding its footing, but one thing is clear: it will be built collaboratively by many organizations where openness and interoperability are core values of this ecosystem of ecosystems. Join us to share in the discussion, hosted by Marc Petit, VP & General Manager of Unreal Engine, and Patrick Cozzi, CEO at Cesium, and featuring technical presenters from various organizations, including Teddy Bergsman, Senior Director of Quixel.

Through the Looking Glass: the Next Reality for Content Production

Wednesday, 11 August, 8 AM - 9 AM PDT

With demand for high-fidelity content at an all-time high, how does the industry keep up? Creative professionals are being asked to produce content at higher resolutions and with far more complexity, and audiences everywhere are demanding more of it. Creative studios are looking for new ways to accelerate their content creation pipelines, hire the best talent, and provide flexibility for their teams in order to accelerate content production. 

Join AWS, Epic Games Industry Manager David Morin, and special guests from Amazon Studios, Company 3, Netflix, and Weta Digital to learn how cloud technology is helping professionals in creative industries around the world tackle today’s challenges.

Pushing Innovation and Accessibility with Real-Time and the Cloud

Wednesday, 11 August, 10 AM - 10:30 AM PDT

Real-time technology is pushing the boundaries of how creative teams are creating and collaborating on content production. In this session, we dive deep into how real-time and cloud technology intersect to aid in innovation and accessibility in virtual production. 

Panelists Angus Kneale, Chief Creative at Preymaker; Miles Perkins, Industry Manager for the Unreal Engine Film & Television Team, Epic Games; and Ken Nakada, Virtual Production Creative Executive at Amazon Studios, join moderator Erin Dusseault, Product Leader, Virtual Production at AWS, to discuss how creative studios are using real-time technologies and how content production is evolving as a result.

Courses

Required registration: Ultimate Attendee or higher

Color Management with OpenColorIO v2

Monday, 9 August, 4 PM - 4:30 PM PDT

Correct color management is key for modern VFX, gaming, and animation software, and OpenColorIO has emerged as the preferred way of implementing it. The brand new version of OpenColorIO introduces dozens of new features, and this course teaches you how to leverage it in your application or studio pipeline.

Participants include Epic Games’ Michael Dolan, Lead Pipeline Developer.
 


Advances in Real-Time Rendering in Games

Part 1  Tuesday, 10 August, 10 AM - 12:30 PM PDT
Part 2  Wednesday, 11 August, 9 AM - 12:00 PM PDT
Moderated Q&A  Wednesday, 11 August, 12 PM - 12:30 PM PDT

Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games to SIGGRAPH! 

Participants include Epic Games’ Brian Karis, Engineering Fellow, Graphics; Graham Wihlidal, Lead Rendering Programmer; Rune Stubbe, Principal Rendering Programmer; and Daniel Wright, Engineering Fellow, Graphics.
 

    Join us at virtual SIGGRAPH 2021!

    To attend virtual SIGGRAPH and join our sessions and courses, plus get access to loads of other great content, you’ll need to register. There are various levels at which you can register; to attend the sessions listed above, any level including Basic is sufficient. You'll need to register at a minimum level of Ultimate Attendee to attend the courses.