Unreal Fest 2022: catch up on content for game developers

December 5, 2022
Unreal Fest 2022 in New Orleans was a whirlwind! In three days, we crammed in over 120 sessions across six industry tracks, including a track dedicated to game development, where experts from both Epic Games and the developer community offered practical training and shared illuminating insights. If you weren’t able to attend in person, never fear! We have all the presentations available to view on demand. Here are just a few of the highlights.
 

35 UE5 Features You Probably Don't Know About

Has a developer ever casually mentioned something that made you realize you could've cut months off your last project? You could be that developer! Join Unreal Engine Evangelist Chris Murphy as he runs through some of the lesser-known Unreal Engine 5 features that could turn weeks into days.
 


Maximizing Your Game's Performance in Unreal Engine

Everyone on your team should be able to gauge the performance impact of their work. In this session, Unreal Engine Evangelist Ari Arnbjörnsson uses the new built-in tools of Unreal Engine 5 to find nasty performance traps and bugs he deliberately planted in his demo project before the presentation.
 


Building Open Worlds in Unreal Engine

In this session, Unreal Engine Instructor Sam Deiter guides you through the various tools Unreal Engine 5 provides to help build massive open worlds, including the Open World Template Map, World Partition, One File Per Actor, HLOD, Level Instancing, Data Layers, Virtual Shadow Maps, Virtual Textures, and the Nanite virtualized micropolygon geometry system.
 


Asset Dependency Chains: The Hidden Danger

When you are dealing with assets, it’s easy for dependency chains to get out of hand. And sadly, you don't always notice them until they become a big problem. In this talk aimed at programmers and Blueprinters, Lucid Games’ Studio Technical Director Mark Craig shares tricks developed at the company for spotting, analyzing, and fixing such problems—so you don't make the same mistakes.
 


Improving Developer Iteration in Unreal Engine 5

Faster iteration by developers on content arguably leads to higher-quality products. In this presentation, Mark Lintott, Director of Foundation Engineering at Epic Games, discusses upcoming features for modern world development teams—including the Unreal Cloud Derived Data Cache, Virtual Assets, Derived Data Build, and Horde Compute—and reveals how they have already impacted developer iteration for Epic Games on The Matrix Awakens and Fortnite.
 


Exploring the Gameplay Ability System (GAS) with an Action RPG

Character abilities are essential to RPG mechanics. In this talk, join Sam Pike, Senior Programmer at Silent Games, to find out how the studio used Unreal Engine's Gameplay Ability System (GAS), together with Data Tables, Enhanced Input Systems, and more, to enhance gameplay for an upcoming third-person action RPG. The presentation includes invaluable tips, tricks, and “gotchas” for you to learn from.
 
 

This is just a small selection of the Games track presentations at this year’s Unreal Fest, which also featured many sessions that are of interest to creators and developers across industries. You can see all the talks on our event page. We hope you find them both enjoyable and enlightening!

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