Understanding Nanite - Unreal Engine 5's new virtualized geometry system

June 4, 2021
With the release of Unreal Engine 5 Early Access, we’re setting aside time over the coming months for a series of in-depth presentations on our weekly livestream, Inside Unreal.

We kicked this series off last week just after UE5 Early Access was announced as Epic's Nick Whiting (Technical Director), Nick Penwarden (VP, Engineering), Michal Valient (Lead Rendering Programmer), and Simon Tourangeau (Engineering Director, Tools) joined Senior Technical Product Designer Chance Ivey and Community Manager Victor Brodin for a first look at all things UE5 Early Access.

 

Most recently, Epic's Brian Karis (Engineering Fellow, Graphics) and Galen Davis (Evangelist, Quixel) joined Chance and Victor for an in-depth discussion on Nanite, our new virtualized geometry system. You can learn more about the inspiration behind Nanite here, but essentially, Nanite uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. In this week's in-depth livestream, the team took a look underneath the hood to explore how Nanite was used in the sample project Valley of the Ancient.

In case you missed them, we invite you to check out both of the livestreams mentioned above for a deeper understanding of Unreal Engine 5 Early Access. We also invite you to join us on our Twitch or YouTube channels for future episodes in this livestream series as we cover additional key features including Lumen, World Partition, MetaSounds, and more.

Here's the full UE5 Early Access livestream schedule:

05/27 - Welcome To Unreal Engine 5 Early Access
06/03 - Nanite
06/10 - Lumen
06/17 - New World Building Features
06/24 - Motion Warping and Full-Body IK
07/01 - SUMMER BREAK
07/08 - SUMMER BREAK
07/15 - MegaAssemblies
07/22 - Metasounds and Quartz
07/29 - Game Feature Plugins

    Get Unreal Engine 5 Early Access

    If you’re an existing Unreal Engine user, you can get UE5 Early Access and the Valley of the Ancient sample project from the Epic Games Launcher. If you’re new to Unreal Engine, we suggest getting to know UE 4.26 as a first step.
    News
    August 19

    Unreal Engine 4.27 released!

    Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
    News

    Unreal Engine 4.27 released!

    Creators across all industries have something to celebrate with this release: In‑camera VFX goes next-level with a slew of efficiency, quality, and ease-of-use improvements, while other highlights include path tracing for stunning final images, out-of-the-box access to Oodle and Bink, production-ready Pixel Streaming, and much more.
    Spotlight
    September 20

    Balenciaga blurs real with Unreal in Fortnite

    Fortnite players can now dress in stunning digital versions of Balenciaga silhouettes. Find out how the pioneering fashion house has created a mind-bending, world-blending transmedia experience, reusing those same Fortnite character models for real-world 3D billboards, traditional promo materials, and more.
    Spotlight

    Balenciaga blurs real with Unreal in Fortnite

    Fortnite players can now dress in stunning digital versions of Balenciaga silhouettes. Find out how the pioneering fashion house has created a mind-bending, world-blending transmedia experience, reusing those same Fortnite character models for real-world 3D billboards, traditional promo materials, and more.
    Spotlight
    September 7

    Mold3D Studio to share Slay animated content sample project with Unreal Engine community

    In a bid to inspire and educate artists, Mold3D Studio is sharing its decades of experience in the industry by creating a sample project for animated content. With a distinctive style that’s a hybrid of anime and realism, Slay is rendered entirely in Unreal Engine.
    Spotlight

    Mold3D Studio to share Slay animated content sample project with Unreal Engine community

    In a bid to inspire and educate artists, Mold3D Studio is sharing its decades of experience in the industry by creating a sample project for animated content. With a distinctive style that’s a hybrid of anime and realism, Slay is rendered entirely in Unreal Engine.