The rise of real-time digital humans on The Pulse

March 19, 2021
This month on The Pulse, we look at the world of increasingly realistic, real-time digital humans and their impact on games, films, and social media.

Right after the announcement of Epic’s MetaHuman Creator, industry experts gathered on The Pulse to talk about the effects that the new crop of digital humans will have on character design, scripts, and storytelling.

Whether as game characters that can show subtle emotion, film characters that can be built and rigged in a matter of hours, or captivating social media stars, digital humans are becoming more ubiquitous and relatable than ever before.  

If you missed the live broadcast, you can watch the replay below.
 

The Rise of Real-Time Digital Humans is hosted by Mike Seymour, a longtime researcher and writer on digital humans. Mike is joined by Jerome Chen of Sony Pictures Imageworks, Amy Hennig of Skydance Media, Isaac Bratzel of Brud, and Vladimir Mastilović of 3Lateral (now part of Epic Games).
On this episode of The Pulse, the panel discusses how digital humans technology opens the door to a wide range of possibilities in storytelling for game developers, filmmakers, and social media creators.

The group also discusses how, with digital humans, the subtleties of an actor’s performance can be more fully realized via performance capture, freeing creators from relying on dialogue to tell their stories. 

There’s also bonus content, a focused discussion about the realism of CG eyes—how technology for CG eyes has improved, and how it currently brings increased realism and “life” through improved shaders and rigging. 
 

If you’re inspired by this episode, you can also explore our Digital Humans hub, where you’ll find more info and resources on this growing field.

Ready to dive in? Download Unreal Engine for free today. 

    Want to discover more real-time technology trends?

    Check out The Pulse hub to keep up with the latest developments in interactive 3D. And be sure to check out previous episodes of The Pulse!
    News
    May 26

    Unreal Engine 5 is now available in Early Access!

    This Early Access build of UE5 is intended for game developers who like to live on the bleeding edge to start testing features and prototyping their next games. This is your first chance to get your hands on Lumen, Nanite, and much more.
    News

    Unreal Engine 5 is now available in Early Access!

    This Early Access build of UE5 is intended for game developers who like to live on the bleeding edge to start testing features and prototyping their next games. This is your first chance to get your hands on Lumen, Nanite, and much more.
    News
    April 14

    Early Access to MetaHuman Creator is now available!

    Have you been waiting to get your hands on MetaHuman Creator? Now’s your opportunity to join the Early Access program and start creating your own unique MetaHumans.
    News

    Early Access to MetaHuman Creator is now available!

    Have you been waiting to get your hands on MetaHuman Creator? Now’s your opportunity to join the Early Access program and start creating your own unique MetaHumans.
    News
    June 22

    Unreal Engine 4.27 is now available in Preview!

    A new generation of virtual production and in-camera VFX workflows, updates to architectural and manufacturing pipelines, production-ready Pixel Streaming, and more—take a look at the latest features coming to Unreal Engine 4.27.
    News

    Unreal Engine 4.27 is now available in Preview!

    A new generation of virtual production and in-camera VFX workflows, updates to architectural and manufacturing pipelines, production-ready Pixel Streaming, and more—take a look at the latest features coming to Unreal Engine 4.27.