We recently released two addons that greatly streamline the workflow between moving assets between Blender and Unreal Engine, which you can see in the brief video below:
In conjunction with this addon is our UE to Rigify feature, which allows Blender users to import any characters from Unreal Engine and have access to Rigify animation controls. This allows you to more easily animate characters within the Blender to Unreal workflow. This not only applies to bipedal characters but quadrupeds, too! You can see the UE to Rigify quickstart video below:
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