This month’s free learning content is all about leveraging Epic tools for film and TV projects. Learn how to use Twinmotion for art direction, get the lowdown on using Sequencer for animation, and dive deep into virtual production workflows. Check it all out below!
New courses
Transitioning from Maya to Unreal for Animators
Learn how to animate directly in Unreal Engine using Control Rig characters and prop Actors within Sequencer. By the end of this course, you’ll be able to create and animate full sequences using any combination of keyframe animation techniques and motion capture workflows.
Explore scene development; material application and customization; and advanced techniques for art direction workflows in Twinmotion. You’ll also learn how to develop your projects further by importing them into Unreal Engine.
Trending community tutorials
Unreal Engine 5 Animation Basics in Sequencer for Beginners
Explore basic animation techniques along with tips and tricks on using Sequencer combined with the Curve Editor and Viewport editors to create complex animations.
In this Unreal Engine 5 Creator Tools tutorial series from Emperia, you’ll learn how to use UE’s Procedural Content Generation tools to quickly create stunning environments.
Getting Started In Unreal for Film
This mini course is for filmmakers looking to use Unreal Engine for the very first time. It goes through the absolute basics, starting with downloading the engine, and acts as a foundation for the more advanced course Filmmaking Fundamentals.
This article by ICVR outlines a look dev workflow for assessing the quality of assets, textures, and materials using templatized levels and sequences. It covers workflows for characters, assets, and animations.
Sessions from Unreal Fest 2024
State of Virtual Production
Catch up on the latest updates in Unreal Engine-powered virtual production and get a preview of what’s coming up next for visualization, in-camera VFX, post-production, and everything in between.
Cinematics are Dead, Long Live TVmatics: A Revolution in Real-Time Entertainment
Explore how to leverage Unreal Engine to bring the immediacy of TV shows into video game worlds. We cover building a system to create live action in 3D; creating relatable performances with MetaHumans; and understanding the potential for this kind of production—including how to monetize it.
More Epic tutorials
Breaking Down Walls: Merging Traditional Art Departments with Virtual Production
This tutorial explores a dynamic workflow that bounces between Unreal Engine, Twinmotion, Twinmotion Cloud, and ultimately SketchUp, using Datasmith for live updates—eliminating the traditional bottlenecks and fostering a truly collaborative environment.
Exploring the Next-Generation Animation Tools in UE 5.4
In this talk, you’ll learn how to create robust animation directly in engine to bring your assets to life. We explore new animation features and techniques with Unreal Engine 5.4, including Control Rig, retargeting, Sequencer, Deformer Graph, and the Skeletal Editor.
LOOKING FOR MORE LEARNING CONTENT?
There are tons of learning resources and tutorials to explore on the Epic Developer Community (EDC). Dive in and start sharpening your skills.
Construisez des mondes plus grands, plus qualitatifs et plus différenciés en moins de temps, peuplez-les facilement avec des personnages animés haute fidélité et une végétation personnalisée et éclairez-les et rendez-les à la vitesse et à la qualité exigées par vos audiences.
Lors du State of Unreal 2026, nous avons partagé notre vision pour l'Unreal Engine 6, publié l'Unreal Engine 5.8, rendu open source le système de contrôle de version de nouvelle génération Lore, mis en avant l'écosystème de développeurs en pleine croissance de l'UEFN et présenté en avant-première les améliorations apportées à l'Epic Games Store. Apprenez-en plus ici.
Vous débutez avec l'Unreal Engine ? Votre premier jeu dans l'Unreal Engine est un cours adapté aux débutants qui vous apprend à créer un gameplay plus complexe en construisant un compte à rebours de départ animé, un minuteur de jeu, un système de points de contrôle, des mines explosives et bien plus encore !