I create Bezier functions to define the tornado shape. You can control it by 6 point at most, and it is very easy to control.
Link - https://youtu.be/wtJdnna_fLk
Update link - https://youtu.be/0zK6jxhoJL4
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【虚幻引擎辅助教程-TornadoScape白皮书及Bug修复】 https://www.bilibili.com/video/BV12z4y1h7Kw/?share_source=copy_web&vd_source=4a0b9240ee2f912ac5d5ac884fb07775Features:
Number of Blueprints: 3
Number of Materials: 3 + 6 instances
Number of VolumeTextures: 29
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
It dont surpport small scene because volumetricloud is designed by big unit
You can add your own Volumetexture to define your tornado shape;
The fps is not well with current version, you can set r.VolumetricCloud.ViewRaySampleMaxCount to control
If you dont see the tornado,you need to check if volumetriccloud plugin is enabled,and set r.VolumetricRenderTarget.Mode 1
The Bezier function is just one segment, with 4-6 control points to define shape
If you use WaterTornado,you should enable nanite mesh in UE5 version
Documentation:
https://1drv.ms/b/s!AvroU_W8ST9tlyuc6-3BpcOLS-C9?e=DZj20B
https://1drv.ms/v/s!AvroU_W8ST9tly0iZjOAyvhQ4wnf?e=8XePoY