TMG Global Variables

A system of global variables to get/set in unreal engine blueprints

  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

TMG Global Variables is a system of global static variables to get/set in unreal engine blueprints. Simply set the variable using a name in the variable parameters then call it with the name again!

技术细节

Demo/Tutorial Video: https://youtu.be/S6f_zjFSnyc

Features:

  •  Blueprint functions to get/set global variables, allows you to re-use variables in any blueprint
  •  Supports static variables for: int32, float, FString, bool, FVector, AActor, uint8, UObject, FText, FName, FRotator, FTransform, and FLinearColor.
  •  Simply name the variable in the set and get the name to get.
  •    Bonus: Save/Load string to & from JSON files.

Code Modules:

  •  GlobalVariables_TMG [Runtime]

 

Number of Blueprint Functions: 30

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows 64 bit

Supported Target Build Platforms: Windows 64 bit

Documentation: https://docs.google.com/document/d/14SY7akXekkx-tWTb6zvRIdQ7xNIOOP64S4UdWSIelRw/edit?usp=sharing

Example Project: https://drive.google.com/file/d/15qyQ816OOqDUHjVQJa-UCzYT4Ar5I3e9/view?usp=sharing