This plug-in provides a customized game viewport, which can have multiple game windows. You can use it directly using player and player controller, getting rid of the trouble of using 'USceneCaptureComponent2D'. This plug-in usually targets simulation software or stand-alone games. There is no Do network design.
You can load an existing world and directly control the controller and pawn of the corresponding world.
Number of Blueprints: 2
Number of C++ Classes: 9
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Example Project: https://github.com/GuangminJu/Multiple-Game-Viewport-Demo/tree/5.3
Important/Additional Notes: This plug-in has made huge changes to the original way Game viewport operates. Functions other than those tested may not be available. This will take some time to discover and fix.