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Modo2Unreal (using Datasmith)

4D Pipeline - 代码插件 - 2023/04/11

Modo2Unreal transfers the Assets you’ve built in Modo to Unreal Engine automatically leveraging all the power of Datasmith..

  • 支持的平台
  • 支持的引擎版本
    5.2

UPDATE:

This plugin is no longer in BETA and now supports Modo v.17 and above.


Modo2Unreal automatically transfers the Assets you’ve built in Modo to Unreal. As you make changes in Modo, the changes are synchronized to Unreal Engine. Assets, Layouts, and Scenes look as they were intended in Unreal Engine. No manual exporting/importing is required. 

Geometry, Mesh data, Materials, Textures, UVs, Environments, Lights, Cameras, Tone Mapping, Instancing, and Hierarchy are all supported. 

Modo2Unreal uses all the power of Epic’s Datasmith and Direct Link to communicate with the Unreal Engine in real-time. 

With Modo2Unreal, you can bring the entire pre-constructed scenes (or part of them) and complex assemblies into Unreal, regardless of how large, dense or heavy those scenes may be...and in a matter of seconds! No messing about with FBX files.

Modo2Unreal allows different setups to share data, from a single machine to network protocols. Direct Link can send work to an Unreal Engine instance on the same machine or over a private network. This way, complex agency and enterprise workflows comprising more than one station and artist can work together in real-time, saving lots of time.

Boost your Modo to Unreal Engine pipeline and save yourself truckloads of time.


Video:

https://youtu.be/AOCJpfeWK3c


To find out more, contact:

[email protected]

www.4Dpipeline.com


EXPIRATION (IMPORTANT):

The software offers a 7-day trial period during which you can use it fully. After this trial period, a license must be purchased to continue using the software. The license costs a one-time fee of $99.99.


How to Install:

In MODO

  • Install the plugin in Modo with our unpacker
  • There is a ‘Kits’ button in the upper right corner, press it.
  • Click on Modo2Unreal button.
  • You can see a plugin UI.
  • ‘Export’ – export scene to Datasmith file (.udatasmith)


In UE

  • Click the Datasmith DirectLink in Datasmith
  • Select the Modo Application


NOTES:

  • The plugin required Datasmith DirectLink active on Unreal side.
  • Connection will over also between direct machine as long as there is an open IP and port open.
  • Datasmith should be working also Modo>TwinMotion (Untested)

Modo is a registered trademark of The Foundry - https://www.foundry.com/products/modo

技术细节

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