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Metro Train Interior

Metro Tain interior (Nanite) model in UE5 can be used in films, commercials, some next gen games, etc.

  • 支持的平台
  • 支持的引擎版本
    5.0, 5.2 - 5.3
  • 下载类型

3D model of a metro's subway train in UE5, based on the Metro(Third Line) in Cairo, Egypt.

The project was recreated from an old Project I did and was meant for cinematic quality in max and Vray.

Model is in UE5 it can be used in films, commercials, architectural visualization or some next gen games, etc.

Nanite and Lumen are used, the assets are high poly, modular and using high quality textures 8k/4K sizes, you can reduce them to 4k or 2k and so, if they're too much for you.

I added some post process settings, you can tweak them based on what you need in the Demonstration map.

There are 5 master materials one for the floor and the ceiling (tileables), and the second is for the rest of the assets, the third is for the glass, 4th is for the decals and 5th is a sharpen filter.

I created materials instances and applied to them, you can tweak the settings like Metal or non Metal roughness, tint, or opacity for glass, etc.

I hope it's working fine with you, please let me know if you need assistance, Thanks.

Software used for this project are 3Ds Max, Maya, Substance 3D Painter/Designer, Photoshop and Unreal Engine 5.


  • This product supports Nanite for Unreal Engine 5.0+
  • This product supports Lumen for Unreal Engine 5.0+


System Requirements:


Core i7-4790 or Ryzen Equivalent

RTX 2080



Core i9-12900K or Ryzen 9 5950X

RTX 3090 or higher

64GB Ram


  • High poly Metro train Interior modular assets using Nanite and Lumen with Ray tracing reflections features better for production quality like films/commercials/arch viz.
  •  High quality textures 8k/4k.
  •  Floor assets have some decals applied to them, and using vertex paint with a material instance of vinyl floor variations used in the RGB channels, Nanite are not applied to them, you can use Nanite, but the vertex paint will not work ,unless you create them manually in 3D software like 3Ds Max or Maya, etc.

Collision: Yes, automatically generated

Vertex Count: 21989153 Tris

LODs: No

Number of Unique Meshes: 40

Number of Materials: 5 Master Materials, 48 Material Instances, 1 Material Function

Number of Textures: 138

Texture Resolutions: 8k/4k/2k

Supported Development Platforms: PC

Windows: Yes

Mac: No

Important/Additional Notes:

  • Textures quality are very big 8k/4k and assets uses many uv channels(Texture sets) and materials instances, they are not the best optimized, so it might be not the best project to use in some Games or VR.
  • You may need to add this command in case the scene/textures are too heavy: r.Streaming.PoolSize 7000 (or bigger).
  • Sometimes textures are slow to load, so you need to just open one or some of them and it will load correctly.
  • In the Demo map, you can use or adjust the CineCameraActors/Level sequence actors (I made them to take screenshots and to make a short film). Project earlier progress: https://www.artstation.com/artwork/6bV5bO