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Instance Damage System

Adi - 代码插件 - 2023/01/24

A full fledged solution for interaction with Instanced Static Meshes in your open worlds with multiplayer support! Easy scripting in BP's thanks to exposed functionalities. Built with UE5 World Partition system in mind.

特价$49.99
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  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

| Showcase | Tutorial | IDS + TPWCS2 |

| Demo | Example Project | Quickstart | Docs | Forum | Discord |


Instance Damage System lets you interact with instanced static meshes in an open world fashion!

  • Easy setup through data tables
  • Exposed to blueprints - easy scripting anywhere within your project
  • Example Project utilizing newest UE5 features - World Partition and Chaos Destruction


Features:
  • Ability to spawn actors in place of instances
  • Hiding/unhiding instanced meshes' instances
  • Respawning over time logic depending on the distance from the player
  • Pooling system (reuse already spawned objects)*
  • Full World Partition support (hide/unhide instances even when the instanced mesh isn't present in the level!)
  • Ability to setup custom data per each static mesh asset used by instanced meshes (exp, money, etc.)
  • Network Replication
  • Save and load instanced meshes' state (hidden/unhidden state)
  • Example project with minigames build around the system:

Chaos minigame (recreation of Saints Row's Mayhem activity)

Destruction minigame (destroy a random instance amount of 3 randomly picked meshes)

Wanted Level example (get wanted stars depending on the amount of damage done)


*Disabled on chaos based destructibles in the example project as there's no way to reset a geometry collection to its initial state (at least yet)

技术细节

Code Modules:

  •  InstanceDamageSystem (Runtime)


Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android


Important/Additional Notes:
  • Projectile damage is bugged in 5.0 due to an engine issue. Please use 5.1+ if possible.
  • Using default ISM/HISM classes is possible but it's not recommended since they don't support point and radial damage