Horde Zombi Component to create waves of zombi enemies, with 4 types of Zombi animations.
This component only works with a character blueprint.
By default the component works in this way:
1.- The component spawns a wave of enemies in a distance assigned by the config component and when all enemies are defeated, a new wave horde will be spawned.
2.- The component will delete enemies that are bugged.
3.- The component needs the nav mesh navigation in the map to work.
4.- The component will spawn enemies 360 degrees around the player character if possible (if there is a nav mesh ) in case of dungeons you need to increment the "max enemies for wave" because in case of failure no enemy will spawn.
Video Presentation : https://youtu.be/indJoEu8O2g
Video Tutorial : https://youtu.be/8ZYtHOxk4Qw
Input used in the Map Example : HordeZombiImput.ini
Rigged to Epic skeleton: Yes
Number of Blueprints: 5
Input: Third person character
Network Replicated: No
Supported Development Platforms: