MalberS Animations: 所有产品五折优惠

Horde Zombi Component

Linchaon - 蓝图 - 2023/11/14

Horde Zombi Component

  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.3
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Horde Zombi Component to create waves of zombi enemies, with 4 types of Zombi animations.

This component only works with a character blueprint.

By default the component works in this way:

1.- The component spawns a wave of enemies in a distance assigned by the config component and when all enemies are defeated, a new wave horde will be spawned.

2.- The component will delete enemies that are bugged.

3.- The component needs the nav mesh navigation in the map to work.

4.- The component will spawn enemies 360 degrees around the player character if possible (if there is a nav mesh ) in case of dungeons you need to increment the "max enemies for wave" because in case of failure no enemy will spawn.

技术细节

Video Presentation : https://youtu.be/indJoEu8O2g

Video Tutorial : https://youtu.be/8ZYtHOxk4Qw

Input used in the Map Example : HordeZombiImput.ini

Features:

  •  2 Actor components, C_ZombiAI (used in enemy) and C_HordeGenerator (used in the player character)
  •  1 Detour Crowd AI Controller ( AI_ZombiControler) used in the enemy.
  • 1 Blueprint Actor Projectile (Projectile fired by the range zombi)
  •  9 Blueprint Task, 3 Blueprint Service (AI Tree)
  • 2 Enum, 3 Structure
  • 2 Blueprint Interface
  • 3 AI Tree , 1 Blackboard
  • 42 Animations (Zombi Melee, Zombi Range, Zombi Screamer, Zombi Special)

Rigged to Epic skeleton: Yes

Number of Blueprints: 5

Input: Third person character

Network Replicated: No

Supported Development Platforms:

Windows: Yes