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FluidNinja LIVE

Andras Ketzer - 特效 - 2020/12/19

Fast, responsive Fluid Simulation for Character and Environment VFX: sea, rivers, clouds, smoke, fire, sand, snow and foliage. Drive all dynamic systems with fluidsim.

  • 支持的平台
  • 支持的引擎版本
    4.20 - 4.27, 5.0 - 5.3
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

Links: Manual / New Tutorial Vids & New Content / All Tutorial Vids / Showreels / Twitter


Welcome to NinjaLive 1.9: modular fluidsim for UE 5.1 - 5.3 that could be used for screen-space effects

and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.


PLEASE NOTE: NINJA IS NOT A DRAG-N-DROP TOOL, LEARNING IT TAKES A WEEK.

Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial Video

Test before purchase! Download NinjaLIVE for free, at the Community Server *

(*see "Student Version" section on the left side-bar.)


Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture

For fluidsim baking, see NinjaTOOLS

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技术细节


Features

  1. Robust: capable to track hundreds of objects and bones - including Metahuman skeletons
  2. Large scale: local solver combined with global pattern generators - to render infinite fields of sand, water, fog
  3. Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
  4. Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
  5. Scalable: could be optimized for low-end hardware or run a 4k sim container
  6. Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
  7. Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
  8. Niagara: two-way data flow - drive particles using fluidsim / drive fluidsim using particles
  9. Sim buffers (density, velocity, pressure) exposed to RenderTargets
  10. Examples included (20+ tutorial levels, 10+ usecase levels)
  11. Compiling and packaging is tested on Windows and Android devices
  12. Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED


Simulation Inputs

  1. Niagara Particles (position, velocity)
  2. StaticMeshes, PhysicsBodies (position, size and velocity)
  3. Skeletal Meshes, Metahumans (bone position and velocity)
  4. Textures and Materials (density, velocity)
  5. SceneCaptureCamera and Streaming video
  6. User gestures via mouse and touchscreen

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