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Faster SplineMesh

RonSam - 代码插件 - 2023/03/20

Converts Splinemeshs into a ProceduralMesh and increases the performance massively.

特价$24.99
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  • 支持的平台
  • 支持的引擎版本
    4.27, 5.0 - 5.2
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

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Converts multiple spline meshes into a procedural mesh. This can increase performance enormously. 

All procedural mesh functions are retained.

The more segments that are used, the better the performance.

Works at runtime and in the UE Editor.


We did performance testing with an AMD 5800x, Geforce 3060ti, Win64. (sample project included). 

4800 segments SplineMesh: 25 FPS

4800 segments ProceduralSplineMesh: +180 FPS (7x better)


ProceduralSplineMesh spawn and changes are very fast in editor and cook. It is easy to use.

Full C++ and Blueprint support. Multi-Thread support

技术细节

Features:

  •  Easy to use in C++ and BP
  • 3 C++ and BP functions
  • Converting spline meshes into a procedural mesh
  • Multithreading support
  • Convert spline mesh parameters to procedural mesh without having to create a spline mesh first.
  • Demo-Level and Blueprint sample included

Code Modules:

  • FasterSplineMesh / Runtime

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android-(UE5.00+)