Well organized assets, high visual qulity with efficiency and good optimization!!
Override parameters for Scalable Size,Custom Color,Height etc..easy to use!!Dont need to understand NiagaraSystem!
These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them.You can destory them after 1 sec via blueprint or C++!! ( Except one : Vfx_GpuVolumetricPoison need to use "AllAlpha" parameter to Fade out )
There is a paramerter called "GpuParticleRate" in Vfx_ArtificialSun.Reduce it if the vfx cost too musch in your project.
20 type of Unique VFX.See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project.Name List :
AbsorbBlackHole/ArcaneFaith/BraveryRing/CharmSeduction/ControlParasite/DiamondShield/DisableConfuse/DizzyBlind/DoomPortal/GlitchDodge/ArtificialSun/DiseaseFungus/GpuVolumetricPoison/HolographicRegen/HorusEyeVigilance/LuckyBless/MagicShell/NpcQuest/ReflectBubble/VenomCurse
HD Preview>> https://youtu.be/6ytHjrnlGRg
You may like this corresponding VFX Foundation Series :
ProjectileVFX with Hit and Launch VFX
VFX Option Series :
Waterfall and Water Element VFX
If Any Question, Please Go to My FB : https://www.facebook.com/DrGame-1041363192578952
or just leave a comment under Preview Video ( youtube )
Features: (Please include a full, comprehensive list of the features of the product)
Type of Emitters: CPU/GPU
Number of Unique Effects: 20
LODs: Yes
Number of Materials: 31
Number of Textures: 75
Number of Unique Meshes: 10
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/6ytHjrnlGRg
Important/Additional Notes: Please Enable Niagara and NiagaraFluids plugin