An Auto Adjusting Camera Component - Add an automatically adjusting third person player camera to your character in minutes!
An Auto Adjusting Camera Component - Add an automatically adjusting third person player camera to your character in minutes!
The Auto Adjusting Camera Component is an actor component that automatically rotates the players camera towards the direction of movement and predicts the players movement direction to rotate the players camera to look towards the direction of movement. This helps lessen the need of player camera input.
The component also automatically adjust the players spring arm component length based on their movement velocity, as well as under certain situations such as; if there is an object above them or if they are falling.
Features:
All camera options can be customized; parameters can be set on the component to enable and disable options or alter how the camera behaves.
Gamepad Supported
Blueprints are commented.
Features:
Number of Blueprints: 8 - Auto Adjusting Camera Component, Auto Adjusting Camera Interface, Input Interface, Focus View Trigger Blueprint, Simple Focus Target Blueprint, Character AnimBP, Example Character BP, Demo AI Blueprint.
Input: Mouse, Keyboard, Gamepad
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Untested
Documentation: A PDF can be found inside the projects root directory.
Important/Additional Notes: Uses Enhanced Input UE 5.1+ Is a Third Person Camera System