Alien Fantasy Environment Mega Pack Vol.2

Etherion Designs - 环境 - 2022/11/19

84 Meshes, 4k Textures, and 3 Levels!!! What more could you need!

  • 支持的平台
  • 支持的引擎版本
    4.26 - 4.27, 5.0 - 5.4
  • 下载类型


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Welcome to the planet of Panthera!

Known for its intriguing scenery and native wildlife, this planet is sure to keep your senses hooked!

On the north-side, take a thrill ride through the stormy acid terrain of Transmedis!

Along the equator, take a relaxing Bioluminescent Springs of Lambea; and at the South, the exotic Desert of Aranis.

These environments comes complete with 4k textures, an interactive foliage system, dynamic foreground and background lightning strikes, rain effects, sound effects, and much more! Moreover, it now comes with an additional snow-capped alien world to fully demonstrate the capabilities of the physics system!

For a full preview of features, be sure to download the Free Demo, and read the technical information below:

Mesh Details

  • Toxic Tentacle Plant - 5 Variations
  • Glowing Tree - 3 Variations
  • Roots - 2 Variations
  • Tentacle Grass - 1 Variation with Physics Interactivity
  • Barren Tree - 1 Variation

  • 25 Hexagonal Rock Meshes
  • 6 Blocky Rock Meshes
  • 5 Spikey Rock Meshes
  • 4 Small Rock Meshes
  • 7 Medium Rock meshes
  • 5 Flat Rock Meshes
  • 2 Arch Rock Meshes

  • 3D Lightning Mesh
  • Skysphere Mesh

BlueprintsPhysics Plant Blueprint

The Physics Plant Spawner Blueprint is to be placed within your player pawn blueprint, and will automatically detect any of the interactive Alien plants that have been painted with Unreal's foliage tool. When an Alien ground plant is detected within the radius of this blueprint, it will automatically switch it with a Plant Physics blueprint which the player can interact with. When the player stops touching and moves too far away from the plant, it will switch back to being an instanced foliage actor, preserving your game's performance!

Weather Controller Blueprint

This blueprint can fade in and fade out the rain by triggering custom events.

It uses a timeline to adjust the Environments main "Material Parameter Collection" (called MPC_DesolatePlanet)

It fades in rain, and gradually increases the wetness of the master material - applying realistic rain effects to every surface in the environment. It also references your fog actor in the world, and increases the fog when it rains, according to your personalised variable settings.

2D Background Lightning Blueprint

This blueprint is designed to create distant flashes of lighting along your horizon. It includes delayed thunder sounds for realism, along with a flash of light that fills the entire scene. It is procedural and you can set your minimum and maximum timers, along with the random orientation variables.

3D Lightning Blueprint

This blueprint is designed to force a lightning strike within your player's environment. It can sequentially or randomly select the lighting strike position using target points that you can place around your environment. Adjust your light intensity, and choose whether to have Stereo or Spacialized sound effects.

Rain Follows Player Blueprint

This blueprint keeps the rain particle snapped to your player's camera.

The rain particle is also set to the Material Parameter Collection, so it fades in according to the Weather Controller Blueprint's settings.

Footstep Sound Effects

This pack comes with loads of footstep sound effects, which are hooked up to the Demo Mannequin Animation Blueprint.

The Mannequin Blueprint detects the Phyical Material under the player and will play the appropriate footstep sound effect accordingly.

There are 23 Footstep sounds, which include the following themes:

  • 7 Hard Rock Footstep Sounds
  • 8 Dirt Footstep Sounds
  • 5 Water Deep Footstep Sounds
  • 5 Water Shallow Footstep Sounds

When the Material Parameter Collection is set to "Wet", the sound effects change accordingly to simulate the player running through puddles of water.

Ambient Environment Sound Effects
  • 5 Dry Thunder Sound Effects
  • 2 Lighting Clap Sound Effects
  • 1 Ambient Rain with Thunder Sound Effect

Texture Types

This package provides two texture skin types for each rock asset (Clean Stone and Mossy), and multiple material types for the plants. Please see the Overview level for examples of the two texture types.

Texture Resolution & Performance

All the main textures have been provided at a minimum of 4096x4096 resolution, just in case you require this environment for film.However, you can bulk-edit the textures and set their LODBias according to your performance needs.

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  • Storm Level
  • Desert Level
  • Garden Level
  • Interactive Foliage Blueprint
  • Material parameter collection with rain settings
  • 3D Lightning strike blueprint
  • 2D Background lightning strike blueprint
  • 1 Interactive glowing tentacle grass foliage
  • 5 Toxic tentacle plant Meshes
  • 3 Glowing alien tree Meshes
  • 1 Barren Tree Mesh
  • 2 Root Meshes
  • 25 Hexagonal Rock Meshes
  • 6 Blocky Rock Meshes
  • 5 Spikey Rock Meshes
  • 4 Small Rock Meshes
  • 7 Medium Rock meshes
  • 5 Flat Rock Meshes
  • 2 Arch Rock Meshes

Number of Unique Meshes: 84

Collision: Yes, automatically generated and per-poly

Vertex Counts:

  • Under 10k = 29
  • 10k to 20k = 22
  • 20k to 30k = 6
  • 30k to 50k = 12
  • 50k to 65k = 7
  • 75k to 88k = 5

LODs: 72 Meshes have 4 LODS. 2 Meshes have 1 LOD.

Number of Materials and Material Instances: 81

Number of Textures: 262

Texture Resolutions:

  • 4096 = 222
  • 2048 = 15
  • 1024 = 12
  • 512 = 12
  • 4 = 1

Supported Development Platforms: Windows and Mac

Additional Notes:

The following assets are in the Public Domain with CC0 license