Keeping your content browser clean and intuitive to navigate is one of the keys to making your workspace more comfortable to use. Especially after importing a lot of assets from different creators who use different naming conventions.
This tool can save you and your teammates a lot of time in organizing the project files. You simply choose what to include in the batch rename process and decide how the tool will handle the naming convention.
With the newest version, you can:
You can decide what those properties will be by entering desired text or you can let the tool decide it for you. For example "SM_" is a commonly used naming convention in Unreal Engine so when the tool gets the Static Mesh from the selection it will automatically assign a convention to it unless you want to enter it manually.
You have access to Map Variables in the blueprint, where you can map each asset type with a desired naming convention. The second thing you can map is a probable naming convention, that assets might be named with, and a desired naming convention. So the next time it'll handle those types of conventions automatically.
All the other specifics are described inside the tool itself.
Read the documentation before using the tool: Link
Watch the video tutorial: Link
Number of Blueprints: 4
Network Replicated: No
Supported Development Platforms: