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60 UMG HUD Materials Pack 2

Richard Piskorz - 材质 - 2023/12/01

60 Materials designed to be used on your HUD's including working keypads!

  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.3
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Preview video here: https://youtu.be/9va_bydHHr4

Discord Server here: https://discord.gg/QxSKQ5B7jN


60 Material Instances for use in your HUD designs. All Material Instances are customisable. You can customize the following:

  • Colour of Alpha Texture
  • Rotation of texture and panning speeds
  • Use of Flipbook
  • Texture off sets and tiling


Render 3D objects into your HUD

Render 3D models into your HUD using render target cameras without the texture / material setup. You have the ability to assign a single tag to a render camera and then reference that tag in the UMG you put the UMG_Render_Target class into which then does the render target texture and render target material creation at runtime saving having to create them manually in your content browser (see image 7).


Widgets in your environment

A blueprint actor class setup with 5 widget components allowing you to use UMG Widgets as a 3D effect in your environments with complete control. The blueprint class has been setup so you can easilly switch out your UMG Widgets in the details panel as well as setting up the distance between each widget layer to help create a projection effect. You can also control the draw size from within the details panel saving you time (see image 8).


Working keypads

Both of the UMG_Keypad classes have blueprint code in them which makes them work. All you need to do is when you drag on of the keypad widget classes into your UI class is set the correct code in the details panel in designer mode. You can then put your own blueprint code in for it to execute any event you want after the correct code is put in.

技术细节

Features:

  •  24 UMG Widgets (5 preview 21 useable)
  •  4 Flipbook Textures
  •  14 simple animations created in UMG (split between 14 UMG widgets, made for demo purposes)
  • Render 3D objects to 2D UI with a simple tag simple
  • 2 working keypads
  • 2 static meshes (1 sphere and 1 DNA strand)
  • 2 Blueprint Classes (1 for UMG Projection in environments, 1 for mesh rotation for render target cameras)

Number of Master Materials: 4 Master materials - 1 for spinning earth, 1 for UI Textures, 1 for render target and 1 for basic colour creation for DNA Model.

Number of Material Instances: 66 Material Instances - 6 basic colours for DNA Model, 60 for UI use

Number of Textures: 51

Texture Resolutions: 64x64, 64x256, 256x64, 512x64, 1024x64, 256x128, 512x128, 1024x128, 1024x512, 1024x1024, 32x256, 128x96, 128x128, 256x256, 512x256, 384x512, 512x512, 512x384,

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: Texture resolutions vary due to the design of each texture. All texture are power of 2 or divisible of 2. All text previewed in the screenshots and video is generated via blueprint code and can be altered except for 1 set of text which is the binary code shown in screenshot 2 as that is a single texture pannered.