A very simple plugin that lets the server listen for players to send ready requests and replicates the status to all clients.
This system can be used to let the server listen for players to send ready requests and replicate the status to all players.
It can also be used to let the server decide who is ready and then replicate to players.
Customization allows a time limit to be added and how exactly many players that need to send requests.
Example project included.
See documentation for more information.
Documentation: Google Document
Features:
Code Modules:
Number of Blueprints: 10
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux, IOS, Android. (Only Windows tested, should work on other platforms)
Supported Target Build Platforms: Windows, Mac, Linux, IOS, Android. (Only Windows tested, should work on other platforms)
Documentation: https://docs.google.com/document/d/e/2PACX-1vT-jShq6rdrPH5iblWn_ue9ktoaOAW-9TF7Ojypa66wsNnTkDhR4nqzlv_6nKgKEry7iYl39m6_P3M-/pub
Example Project: Engine->Plugins->WaitForPlayers->ExampleLevel
Important/Additional Notes: This plugin is using unreal engine´s plugin ModularGameplay.
You can contact me here: https://discord.gg/azWURcymGY