Ultra Hybrid Toon Shader is a post-process material that will convert any realistic scene into cel shaded scene within an instant. It supports almost all the shading models provided by Unreal Engine. You just need to add this material into your post-process volume and it will start rendering the scene with toon shading. It also provides debug modes to help you out with your scene.
Demo Videos:
Update 1.3:- Mask improvements and fix for the "Hair" shading model and "Groom" assets
Update 1.2:- Outline improvements and fixes
- More precise outlines for the "Hair" shading model and "Groom" assets
Update 1.1:- Separate bloom control for "Single Layer Water"
- All the "Custom Depth" masks have been replaced by "Custom Depth Stencil" masks
Features:
- Cel Shading System (Toon Shading System) + Debug Mode
- Outline System + Debug Mode
- Shader Masking System
- Fog System + Debug Mode (Built-In this Post-Process Shader)
- Compatible with Path Tracer (Physically accurate results)
- Compatible with Lumen (Even better with Lumen Hardware Ray Tracing)
- Compatible With Nanite (Highly detailed Geometry)
- Compatible with Lights
- Compatible with Day & Night System
- Supports Reflections
- Supports Metallic
- Supports Emissive
- Supports Bloom
- Supports Niagara Particles (Requires Nvidia's DLSS Plugin or AMD's FSR Plugin for toon shading support otherwise it will be rendered with realistic shading)
Support for Shading Models:
- Unlit (Sky, Emissive)
- Default Lit (Non-reflective, Reflective, Metallic, Emissive)
- Subsurface
- Supports Preintegrated Skin
- Clear Coat
- Subsurface Profile (Metahuman Skin)
- Two Sided Foliage (Trees, Grass)
- Hair
- Cloth
- Eye
- SingleLayerWater (Water)
- Thin Translucent (Requires Nvidia's DLSS Plugin or AMD's FSR Plugin for toon shading support otherwise it will be rendered with realistic shading)
Limitations (Unsupported Features):
- Exponential Height Fog (including Volumetric Fog + God Rays)
- Heterogeneous Volumes (including VDBs)
- Volumetric Material
- Lens Flare
Important Note:
- Before buying this shader, Please read the description and watch the Demo Videos carefully to know if this is the right product for you.
- If you are using the translucent shading model or working with Niagara particles in your project, it is recommended not to update to the latest version of Unreal Engine until the DLSS Plugin or FSR Plugin becomes compatible with that specific Unreal Engine version.
Support:
- After buying the product, if you have watched the Demo Videos and are still facing a problem with my shader then you can contact me through email ([email protected]) and we can have a Zoom call.
- This support is only for problems related to this shader like if you find some bug in my shader or if there is some use case that I didn't describe in Demo Videos.
- If you think that you are having an issue with my shader then before contacting me, try to visualize the scene without Ultra Hybrid Toon Shader. Because if your scene has an issue in realistic shading then it's not an issue related to my shader.
- If you are having problems with the Unreal Engine itself and you want me to fix those issues. Or if you want me to set up this shader for your scene personally then I also work as a Freelancer and you can contact me on My Website.