Reaction Quest

Reaction Quest system with one button interaction

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Video demonstration | Documentation | Discord


Reaction Quest system with one button interaction, created for good integration to your project, and improve your game fun-factor. You can attach it to custom Input System, Camera System and Save System. This asset can be used in Single-player or Multiplayer games.


Reaction Quest does not block Camera Control or Input Control. You can fight the monsters or jumping on platforms, while the quest is running. Collision Component in ReactionQuest_BP is detecting only Pawns, and you can fire your weapon or get hits from enemies, while the quest is running.


In this asset you will find examples of reaction quest setup:

Circle Door Lock - Press E, when the ball in correct zone, to unlock the door

Wires - Press E, when the pointer on wires in correct zone, to fixup wires

Radio - Press E, when the pointer in correct zone, to find signals

Mechanical Door Lock - Press E, when the lockpick become green, to unlock the door

Futuristic Door Lock - Press E, when the pointer on door handle in correct zone, to unlock the door

Terminal with Bruteforce - Press E, when the pointer in correct zone, to get access

Terminal with Pipes - Press E, when the pointer in correct zone, to fixup Pipes

Quest in Widets - Press E, when the pointer in correct zone, to finish quest

기술적 세부사항

Features: (Please include a full, comprehensive list of the features of the product)

  • Core-logic Actor is separated from Visual Actors
  • Easy to connect with your SaveSystem, CameraSystem, InputSystem
  • Customizable widgets, with Nine-Patch SciFi backgounds
  • Procedural Visual Actors
  • Support for multiplayer and single player games
  • Can be used with FirstPerson and ThirdPerson cameras
  • Can be used with Deigetic Interface
  • Great fun-factor
  • Easy to Debug

Number of Blueprints: 16, 4 User Widgets, 5 Blueprint Interfaces

Number of Meshes: 40 Static Meshes, 2 Skeletal Meshes

LODs: No

Collision: Yes, Custom

Number of Materials: 9 Materials, 49 Material Instances

Number of Textures: 13

Texture Size: 512x512, 1024x1024, 2048x2048

Number of Sounds: 39 OGG, 22 Cues

Input: Keyboard, Mouse, Gamepad, VR

Network Replicated: Yes

Supported Development Platforms: All / Tested only on Win

Supported Target Build Platforms: All / Tested only on Win

Documentation: Link