RB - Lag Compensation Plugin

Lag compensation & hit confirmation

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

RB - Lag Compensation is a plugin for Unreal Engine that provides a component to realize hit confirmation with lag compensation by server rewind. The plugin has been successfully tested to 2 seconds latency.

It includes hit confirmation with line, box, sphere and capsule trace. Fully settable and exposed to blueprint.

/!\ Update 0.4 fully changed how hit confirmation is done, allowing you to add as many as needed hit events. Check the new setup video to see the new features.

Note : The marketplace don't allow us to update the 4.27 version of our plugin anymore. We will send you a link to a google drive containing this version of our plugin if you can send us (Discord or email) a proof of purchase with the email of your account visible. We will continue to maintain 4.27 and the 3 last 5+ engine versions.


기술적 세부사항


  • Lag Compensation Component exposed to blueprint
  • Single/Multi hit confirmation with trace, box, sphere and capsule
  • Server rewind
  • Latency calculation

Code Modules:

  • RBLagCompensation, Runtime
  • RBLagCompensationNodes, UncookedOnly

Number of Blueprints: 5

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

(Updated v0.4) Documentation: https://youtu.be/qqTxl-e_83U

If you encounter a bug or need help integrating our plugin into your project, please contact us on our Discord or via email [email protected].