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Multi Commander

RTS Squad and Units Control. Select mode, 12 Formations

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1, 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

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Preview Video

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Discord

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Documentation


I look forward to your feedback and suggestions for improving the plugin.

I'm thinking of adding "Mass Entity" to the plugin, but I don't know how flexible it is for different gameplay options. If someone is already well acquainted with Mass, you can share information in Discord. Little information about the framework.


Version 5.1 is a C++ version under development. If you want to download and test the С++ version, select engine version 5.1 when installing the plugin. Then the C++ version will be installed on the 5.1 engine.


Formation Types:

  1. Wall: Units are arranged one after another, forming a long row.
  2. Wall Shield: Similar to Wall but with shields.
  3. Line: Units are arranged one after another in a straight line.
  4. Double Line: Two lines of units arranged parallel to each other.
  5. Square: Units are arranged in a square formation with the leader in the center.
  6. Circle Defense: Units stand with their backs to the center of the circle.
  7. Circle: Units form a circle with the leader in the center.
  8. Cycle: Rows in the formation gradually change, creating a swirling motion.
  9. Triangle: Units are arranged in the shape of a triangle with the leader at the top.
  10. Wedge: Units form a curved line resembling a wedge, with the leader at the front.
  11. Column: Units are arranged one after another in a vertical column.
  12. Column Shield: Similar to Column, forming a defensive front.

Blueprints:

  1. Squad: Logic for managing squads.
  2. RTS Pawn: A pawn with RTS-style control.
  3. HUD Select: Rectangle-based unit selection on the screen in RTS style.
  4. MultiCommander Comp: Component for managing all squads and their behavior. Placed in the Player Controller.
  5. Behavior Tree: AI for units.

UI:

  1. RTS Main: The main HUD with squad slots.
  2. Squad Options: Widget panel for squad management and formations.
  3. Squad: Slot with squad information.
  4. Unit: Slot with unit information.


One C++ file for HUD selection.

기술적 세부사항

Features:

  •  RTS Camera, Strategy mode, Unit Control.
  •  Select Mode
  •  Squad and Unit Control
  • 12 Formations Type

Number of Blueprints: 11

Number of C++: 2 (HUD, Funcitons Library)

Supported Development Platforms:

Windows: Tested