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Faceboard UI

Wily Pumpkin - 블루프린트 - 2023/11/28

Easily build and pose with Editor UI-based Faceboard controller right inside Unreal Engine 5. MetaHuman and Custom Characters are supported.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

This tool lets you drive controls of your character’s Control Rig from Editor UI. It is mainly focused on Faceboard but other uses are also possible.


You can create beautiful Faceboards to your liking with this tool's advanced, yet easy to use UI building features. Then, you'll intuitively use these Faceboards to drive your controls easily which is especially important for complex key frame animations or mocap editing.


You can even hide control rig controls or activate game mode while you’re working with the tool since you won't need to see them. Since Control Rig asset is used, this tool is able to access Sequencer and write data to it.


To see the tool in action, Showcase and MetaHuman Setup Tutorial and Custom Character Tutorial


The tool has edit and use modes. Edit mode is where the rigger builds the custom Faceboard by using drag and drop slider workflow and use mode is where the animator uses these sliders to control the corresponding Control Rig controls.


Also MetaHuman Faceboard UI template is already provided with the tool and fully supported. You can start animating right away If you are after using MetaHumans.


Key Features

  • First in Unreal Engine ecosystem
  • Pan and zoom support
  • Box selection and multiple selection support
  • Simultaneous control of multiple sliders
  • Mirror tool for pose mode
  • Keyboard based precision control of slider values
  • Dockable to any part in UE Editor including to a secondary monitor
  • Drag and drop based Faceboard construction workflow with align, distribute and mirror tools in edit mode
  • Multiple color options for your sliders
  • One-click face-based background image generation feature
  • One-click focus on head feature
  • One-click group pick for right side and left side sliders
  • Full support for MetaHuman with a premade template
  • Support for custom characters


Important: Please read the documents thoroughly. If you want to use this tool with your custom character, you need to have your own Control Rig. If you use MetaHuman, you can start right away since everything you need is already provided.


Important 2: If you use MetaHuman template, you can directly update the tool when there is a newer version. If you have your custom character and template, don't forget to export your config as json (Faceboard.json file) and back up somewhere so that you won't lose your template.


Important 3: None of the characters are included.


Required Plugins (Already included in Unreal Engine) : Json Blueprint Utilities


Support


To ask questions, report bugs, request features or just to say hi;

Please reach us via: info@wilypumpkin.com

기술적 세부사항

Blueprint Classes: 4

Blueprint Class Interfaces: 1

Enums: 2

Structures: 3

Control Rigs: 1

Widget Blueprints: 4

Editor Utility Widgets: 1

Materials: 3

Textures: 47

Render Targets: 2

Levels: 1 (Used for render targets, not example)

Slate Brushes: 1

Network Replicated: No (Editor Tool)

Supported Development Platforms:

Windows: Yes

Mac: No (Not Tested)

Documentation: Beginner's Guide and Manual

Current Version: 2.0

Important: Please read the documents thoroughly. If you want to use this tool with your custom character, you need to have your own Control Rig. If you use MetaHuman, you can start right away since everything you need is already provided.

Important 2: If you use MetaHuman template, you can directly update the tool when there is a newer version. If you have your custom character and template, don't forget to export your config as json (Faceboard.json file) and back up somewhere so that you won't lose your template.

Important 3: None of the characters are included.

Required Plugins (Already included in Unreal Engine) : Json Blueprint Utilities