Engine User Settings

This product is a plugin for Unreal Engine that allows you to customize various settings and features of the engine in game.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

This product is a plugin for Unreal Engine that allows you to customize various settings and features of the engine in game. You can change the graphics API, enable or disable ray tracing, nanite, global illumination, shadows, reflections, anti-aliasing, and other post-process effects. You can also switch between different shader models and feature levels to optimize your game performance. This plugin gives you more control and flexibility over the visual quality and performance of your Unreal Engine projects.


NOTE: THIS PLUGIN WAS DESIGNED TO WORK BETTER AT FINAL BUILD.


This product uses content examples from the Unreal Marketplace, which are free assets provided by Epic Games for learning and demonstration purposes. You can find more information about the content examples and their license terms bellow.


Content Examples: https://www.unrealengine.com/marketplace/en-US/product/content-examples


I created two versions of the plugin, one for UE4 and one for UE5. However, the unreal marketplace only allows me to distribute any asset for up to three latest versions. Therefore, I made the UE4 version available for free download. You can find the link on the documentation homepage.

기술적 세부사항

Engine User Settings Features for UE5:

  •  Change graphics API between DirectX 11, DirectX 12 and Vulkan in game.
  • Enable raytrace or performance mode features like fortnite does changing Shader Model / Feature Level in game.
  •  Change Global Illumination method or simply disable it.
  • Change Shadow method.
  • Change Reflection method or simply disable it.
  • Change Antialising method or simply disable it.
  • Enable or disable Nanite.
  • Change some postprocess features as Bloom, AO, Lens Flares and Motion Blur.
  • Auto save


Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  EngineUserSettings(Runtime)


Number of Blueprints: 3

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Documentation Website

Issues: Report it here!

Example Project: Demo Project