A collection of 42 PBR decals to be used with decal actors, along with a base concrete material for them to be placed on. While primarily designed for the provided concrete material, they can be tweaked with the provided materials to make them suitable for other concrete style surfaces, and some decals have alternative alphas to fit on other surfaces with no tweaks needed!
Decals Include:
8x Bullet holes
16x Cracked
6x Impacts
6x Worn
6x Mixed Damage
8 of the cracked decals, all bullet hole decals, and 1 mixed damage decal include alternate versions of the basecolour/alpha textures, which will allow them to easily fit on other concrete materials than the one provided. (see "Different Alpha Examples" screenshots)
2 of the bullet holes are single holes at 256x256 rather than the standard 2048x2048. These decals are intended to be better suited to for uses such as spawning them at the location of a bullet impact via BP for example.
Images of all these can be seen in the provided screenshots. Feel free to leave any feedback on how these can be improved and made more useful :) All the decals are laid out in an example map so they can be easily seen, along with examples of how the different materials are set up.
Some higher quality images can be seen here - https://imgur.com/a/8sPtQxI
Features:
6x Deferred Decal master materials:
Number of Unique Materials and Material Instances: 8 Materials, 80 Material Instances, 3 Material Functions
Number of Textures: 337
Texture Resolutions: 319x 2048x2048 (TGA), 18x 256x256 (TGA)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: The parallax/water blended materials may not necessarily be useful in all areas for performance reasons, and the materials with normal only or normal/rough/metallic only may only be needed if you want to use these decals on surfaces other than the provided concrete. For these reasons most of the decals only come with a material instance of the standard decal material, and instances of the other materials can be easily made if/when you need them, and tweaked with the provided parameters.
Examples of decals using all the materials can be found in the provided example map.